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Survivor is a game mode. Like the name implies, the objective of survivor is for the shaman to kill all the mice while the mice try to survive. Survivor maps (P10), vampire survivor maps (P11) and dual shaman survivor maps (P24) make up the survivor map rotation.

Survivor was originally a minigame run by Holz #0095 before becoming an official game mode on 21 June 2012 (V1.46).

Gameplay[]

The shaman will attempt to kill the mice using their creativity, brutality, skills, and items available to them while the mice try to survive until the round ends.

Maps[]

Survivor - isolated

Isolated

Survivor map with cheese

Map with cheese

Only survivor maps are played in survivor rooms, and most maps do not include cheese, and none include a mouse hole.

Usually, the maps are designed to fit the survivor theme. This includes grounds mice can wall jump on, bouncy cloud blocks for cannonballs, high areas reached only by jumping on cannons, etc.

In some maps, the shaman might be isolated from other mice, preventing "hugging" (mice sticking close to shaman, so the shaman has to endanger himself to kill the mice) and ease the task to kill all mice.

Vampire survivor maps are played every 10 shaman survivor maps.

Survivor maps always start with a 90 seconds timer, and bonus time from Spiritual Guide's Additional Time skill won't give any effect, and time left will be set to 20 seconds if all vampires/the shaman dies while there are more than 20 seconds left.

Mice[]

The mice's objective is to survive the round until the timer ends. Avoid objects summoned by the shaman that may kill you, and don't stay too close to the shaman to avoid meeping (see below).

Wall jumping is mostly required, the mice can also use cannonballs summoned by the shaman to reach higher places, which will increase the chance of survival.

Shaman[]

The shaman of a round is chosen from the highest score in the scoreboard. The main objective of the shaman is to kill all other mice.

The main weapon of the shaman is cannonballs. The cannons are moved to the top of the summoning list, for convenience. The shaman can still build normally, like in normal rooms.

The ice cube is still available in the shaman inventory, although it is unusable since mice cannot enter any mouse hole. Portals are available, which might be used together with cannonballs for tricking mice. Skills that allow faster summoning or can kill mice easily, such as Teleporter, Companion Crate, Earth Symbol, Leaf, Handymouse, Landslide, Reflex and Master Summoner, have no effect in survivor rooms. Additional Time, Unburstable, Lead Cannonball, Gregarious Spirit, Stop! and Gravitational Anomaly are also disabled.

Divine mode is disabled in survivor rooms due to its extremely high range. Hard mode and totems are also disabled.

Meeping[]

Imagem

Using meep

The shamans have a power called meep, which is used by pressing Space. Using meep will repel the mice surrounding you, and the closer the mice, the stronger the effect.

Meep was originally designed for dealing with "huggers" (people who stick too closely to the shaman). However, some huggers try to jump as often as they can to avoid being meeped out of the map, and also be launched to a higher area, increasing their chances of survival.

If you are looking to evade a meep, simply get your avatar to match the corresponding position of the shaman, or near it. Then, if the shaman meeps, you will be propelled up, instead of to the side.

Meep has a cooldown time of approximately 8 seconds, the cooldown bar is only visible to the one with the ability, located on top of the mouse.

Meep is often frowned upon by some of the player-base, since it can be considered overpowered and a "noob" action.

The meep skill can be given to a mice by the Meep! skill from the Wildling skill tree, often used to help, or favo a particular mice ( favoing is where you try and save one particular mice, usually your friend and most people do this by ballooning one mouse or giving them special powers to help them live, this action is frowned upon by some people because it is considered "unfair" )  

Rules[]

The mice should try to stay alive as long as possible until the timer ends, and the shaman should try to kill all the mice. It is impossible to get cheese and return to the hole, since the maps don't have any mouse holes. Score gaining is different from normal rooms, as explained below.

Hugging[]

Hugging (not to be confused with the hug emote) is a technique used by some mice in order to survive. Mice stay extremely close to the shaman so that they cannot be cannoned without the shaman running the risk of killing themselves. Often, this can get you killed as well as the shamans can still use the "meep" ability.

Totem usage[]

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Totem for survivor

Totems used to be used commonly in survivor to make killing or blocking easier for Shamans. However, they are usually frowned upon by many mice. After these incidents, hard mode has been disabled in this mode so totems cannot be used.

God totems[]

Some totems or builds like the anvil god, cannon orbit (a set of 4 or 5 cannons connected to a ball by C or V nails, with the ball having a rotating world nail in the center of it) or most other gods will usually result in a vote-ban. It can also lead into computer crashes or lagging.

(As of now using anvil gods or other potentially game-crashing builds can get you banned.)

Score[]

In survivor rooms, the highest score on the scoreboard will be the shaman, but the scoring system is different:

  • Death: +1
  • Alive until time ends: +10
  • Vampire maps: +10 (if you live and avoid becoming a vampire for the duration of the map)
  • Vampire maps: +? (when you bite another mouse (not AFK mice))

Vampire Survivor[]

Vamps

Vampires

A few times, P11 Vampire Survivor maps will occur. In these types of maps, a random second player is turned into a vampire. You can easily see who's the vampire by their different skin and their red nametags. If a vampire is on a mouse for a few seconds, that mouse turns into a vampire and have the ability to infect other mice that have not been turned into a vampire. If all vampires die and time left is more than 20 seconds, the time left will be set to 20 seconds. Often, there is cheese spread around the map. This is there to trick you - touching it will make you slower and easier to be caught by the vampires!

Vampires get points when they bite another mouse (not AFK mice).

Rewards[]

Survivor has badges as its main rewards, and 20 experience points every time you kill all the mice as a shaman, or survive as a mouse.

If the shaman dies after 60 seconds, surviving mice get cheese and experience.

Badges[]

Statistics were added on 20 March 2015 (V1.232).

Image Stat image Requirement
Badge 120 Surv Stat 1 Play 1,000 rounds
Badge 121 Surv Stat 2 Be the shaman 800 times
Badge 122 Surv Stat 3 Kill 20,000 mice
Badge 123 Surv Stat 4 Survive 10,000 rounds

Coins[]

Inventory 2260

After an update in 2016, it became possible to earn survivor coins in survivor rooms to spend in a village room. Coins are earned for killing mice as shaman, and you will receive them even if you die after killing the necessary number of mice. The maximum number of coins that will fit in your inventory is 200 coins.

Coins are only awarded if the round lasted at least 30 seconds and the room is not protected by a password. There must be at least 6 mice in the room and the shaman gets 1 coin for every 4 mice killed (excluding /mort and AFK mice).

Some item can only be bought after their requirement is met. Survived rounds / killed mice must be in survivor rooms.

Following Title Contest 2018, 15 titles were added on 25 October 2018.

Buying Mouth item #73 awards a badge Badge #350.

Von Drekkemaus
Cost Reward Requirement
50Consumable #2507 Mouth item #73
150Consumable #2260 Orb #22
200Consumable #2260 Badge #153
100Consumable #2260 « Shinobi »(401)
100Consumable #2260 « YOLO »(463) Survive 1 round
100Consumable #2260 « Dodger »(464) Survive 75 rounds
100Consumable #2260 « I Will Survive! »(465) Survive 200 rounds
100Consumable #2260 « The Last Mouse »(466) Survive 500 rounds
100Consumable #2260 « Mouse Grylls »(467) Survive 1,000 rounds
100Consumable #2260 « Not today! »(468) Survive 2,000 rounds
100Consumable #2260 « Survivalist »(469) Survive 5,000 rounds
100Consumable #2260 « Cannon Surfer »(470) Survive 10,000 rounds
100Consumable #2260 « Super Meat Mouse »(471) Survive 30,000 rounds
100Consumable #2260 « The Mouse Who Lived »(472) Survive 50,000 rounds
100Consumable #2260 « Can't Meep This »(473) Survive 80,000 rounds
100Consumable #2260 « Rambo Mouse »(474) Kill 1,000 mice
100Consumable #2260 « The Merciless »(475) Kill 10,000 mice
100Consumable #2260 « Strike! »(476) Kill 50,000 mice
100Consumable #2260 « Wrecking Ball »(477) Kill 100,000 mice
100Consumable #2260 1Consumable #2507
Papaille
Cost Reward
50Consumable #2260 50Consumable #800

Glitches[]

There are a number of glitches which an occur whilst playing in the room. The spirit glitch commonly occurs due to the increased use of spirit. Glitches which cause the shaman or mice to become invisible are also a regular occurrence. However, forcing one's self to become invisible is a ban-able offense.

Trivia[]

  • 6 or more mice are needed in a survivor room to gain progression to unlock the badges, as well as gaining experience points.
  • Dual Shaman Survivor maps (P24) only appear when there are over 20 mice in the room.
  • Physical consumables are disabled on vampire maps.
  • Most of the maps on this room have symmetry and high places which can be reached by getting hit by a cannonball.
  • Since 12 December 2013 (V1.131), cannonballs aren't synchronized anymore to avoid any cannonball teleportation. Their positions may be slightly different for some players.
  • In survivor, showing where the shaman is holding their item before summoning is disabled.
  • On 15 January 2013 (V1.60), the frequency of vampire maps was lowered to 1/8.
  • On 26 March 2015 (V1.233), the round duration was reduced to 1 minute and 30 seconds. The vampire maps appear once every 10 maps instead of once every 8 maps. Addition of a second shaman occasionally - Dual Shaman Survivor maps (P24).
  • From 23 November 2016 (V1.340b), survivor coins are now obtained at the end of a game only if it lasted at least 30s and if the room was not protected by a password.
  • From 7 February 2017 (V1.356), shamans are now in normal mode and some of the skills allowing to kill people easily have been deactivated (Teleporter, Companion Crate, Earth Symbol, Leaf, Handymouse).
  • On 23 August 2018, the following Dual Shaman Survivor map (P24) bugs were fixed: pink shamans not having meep and the map icon being normal instead of P24 (old).
  • From 12 August 2021 (V1.653), if the shaman dies after 60 seconds, surviving mice get cheese and XP, physical consumables are disabled on vampire maps and vampires get points when they bite another mouse (not AFK mice).
  • From 4 May 2023 (V1.757), when a mouse dies from acid ground, the shaman is credited for it.

References[]

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