Shaman rooms are rooms with the word “shaman” in the name, such as
Shaman rooms behave similarly to normal rooms, with death mechanics being the only difference. Stats, experience, and cheese count. You also die by being AFK for roughly 30 seconds after a round has started like normal.
The shaman and mice die when they fall from too high.
A ground’s restitution value determines the safe drop height (SDH). For normal wood, ice, chocolate, and grass grounds, this SDH is 85px. So if your drop height is 85px, you are safe. If your drop height is 86px or above, you will die.
The SDH for trampoline ground is 26px.
The shaman and mice die when they are hit by a dynamic object with enough force. According to F=m*a (force equals mass times acceleration), the force depends on an object’s mass as well as its movement. This means that an anvil is more likely to cause death than a small box. However, a small box at high speed can be just as deadly as an anvil at a lower speed.
These methods work for both shamans and mice.
When you fall down, jump right before you hit the ground. Jumping right before you hit the ground resets your drop height to the vertex of the jump.
Landing on a slope is safer. Landing on a slope transfers your downwards momentum to your sidewards momentum. This means that the momentum at which you hit the ground decreases so you can land more safely.
Avoid narrow spacesEdit
Narrow spaces are dangerous, and it is best to avoid them, however jumping in a narrow space decreases your chance of dying.
Avoid sliding down slopesEdit
Running down a slope gives you downwards momentum. If you hit the ground too fast, you will die. Avoid this by turning around to slow down before you hit the ground.
Here is the XML code of map @1854239. It includes the required XML code to create a shaman map outside a shaman room.
|Minor game modes|