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The shaman has many things they can summon, although they cannot always use all of these on every map. Shamans can also summon special objects / get special power ups by using skills.

Anchors & Ghosting

Megaphone Main article: Nails

Most of these objects can be placed with several different anchors which can affect object behavior. The 'b' key will place a fixed (to the map) anchor on an object that the object can rotate freely about. The 'c' key will place a stiff (does not rotate much) connecting anchor to another already existing object. The 'v' key will place a loose (rotating) connecting anchor to another already existing object. The 'n' key will place a motorized (automatically rotates) clockwise loose connecting anchor to another already existing object. Pressing an anchor's key repeatedly will change its position on the object, and pressing the motorized anchor's key repeatedly will change its position and direction of rotation.

Objects can also be made transparent, allowing mice (but not other objects) to pass through them, by pressing the space key.

Items

Items can be selected by clicking their icon or by pressing the number hotkey for the item. Items are placed by holding down the left mouse button.

numxnum px for square items, num px for circles

Picture Item Size Density Friction Bounce Mass Proper Uses & Notes
File:Arrow.jpg Arrow
  • Direct mice to a certain location or in a certain direction.
  • Connect 2 overlapping items with a nail on the arrow
File:Spirit.jpg Spirit
  • It can be used anywhere and pushes objects or users around.
  • You can use this spirit on yourself to make long jumps.
Balloon 30px 50 0.5 0.5 300
  • Lifts objects or mice up.
  • Is connected to mice when the balloon is selected and any anchor key is clicked.
  • If mice are overlapped, the last mouse that moved receives a balloon.
Rune 30px 10 0.1 0.2 proportional to size
  • Pushing objects
  • Guiding Airships
File:Conjuration.jpg Conjuration
  • Allows the shaman to place blocks instantly anywhere within their summoning range.
  • Disappear after a set amount of time.
  • Can be irritating for mice trying to follow.
Small box 30x30px 30 0.8 0.2 proportional to size
  • Small weight/counterweight
  • Place for shaman to stand while building on a tilted plank.
Large box 60x60px 30 0.8 0.2 proportional to size
  • A weight
  • Stepping stone
Anvil 30x30px 50 0.2 0 1000
  • Weight or counterweight
  • Immobile stepping stone.
Small Plank 100x10px 50 0.4 0.1 proportional to size
  • Creating small bridge pieces
  • Supporting bridges
Large Plank 200x10px 50 0.4 0.1 proportional to size
  • Bridge distance between far gaps
  • Shield mice from bombs.
  • Creating elevators, swings, stairs, catapults etc. (Use your imagination)
Ball 30px 10 0.1 0.9 proportional to size
  • Explodes on some maps to launch mice to a higher point.
Trampoline Wooden Part
  • Allow mice to bounce to a higher point.
100x10px 50 1 0 proportional to size
Bouncy Part
80x10px 10 0 1.5 proportional to size
Down Cannonball 30px 1 0.2 0.2 1000
  • Freeing trapped mice
Right Cannonball 30px 1 0.2 0.2 1000
  • Can be used to propel yourself across the map.
  • Pushing stuck mice through small holes in contraptions
Left Cannonball 30px 1 0.2 0.2 1000
  • Propels mice left on the map
  • Pushing stuck mice through small holes in contraptions
Warp (In)
  • Teleporting mice to another location.
    Note: Mice can go in or out either portal.
Warp (Out)
  • Teleporting mice to another location.
    Note: Mice can go in or out either portal.

Unused Items

numxnum px for square items, num px for circles

Picture Item Size Density Friction Bounce Mass
Heavy Ball 30px 100 0.1 0.2 500
Small Rough Plank 100x10px 20 10 0 proportional to size
Large Rough Plank 200x10px 20 10 0 proportional to size
Up Cannonball 30px 1 0.2 0.2 1000
Sticky Ball 30px 100 30 0 500
Bomb 30px 10 0.1 0.9 proportional to size
Bait 30x24px 30 0.8 0.2 proportional to size
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