Transformice Wiki
(not enough tabs i suggest moving Size, Density, Friction, Bounce and Mass into One i also suggest changing the table/board)
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{{For|shaman shop items|Shop/Shaman}}
The shaman has many things they can summon, although they cannot always use all of these on every map. Shamans can also summon special objects / get special power ups by using [[skills]].
 
  +
{{stub}}
  +
The [[shaman]] has many objects they can summon, although they cannot always use all of these objects on every single [[map]]. Shamans can also summon special objects and get special powers by using [[skill]]s.
   
  +
It costs much more cheese and fraises to customize a shaman object than it does to customize a clothing item in the [[shop]].
==Anchors & Ghosting==
 
{{Main|Nails}}
 
Most of these objects can be placed with several different anchors which can affect object behavior. The 'b' key will place a fixed (to the map) anchor on an object that the object can rotate freely about. The 'c' key will place a stiff (does not rotate much) connecting anchor to another already existing object. The 'v' key will place a loose (rotating) connecting anchor to another already existing object. The 'n' key will place a motorized (automatically rotates) clockwise loose connecting anchor to another already existing object. Pressing an anchor's key repeatedly will change its position on the object, and pressing the motorized anchor's key repeatedly will change its position and direction of rotation.
 
   
  +
==Anchors==
Objects can also be made transparent, allowing mice (but not other objects) to pass through them, by pressing the space key.
 
  +
{{Main|Nail}}
  +
Most of these objects can be placed with several different anchors which can affect object behavior. {{Key|B}} will place a fixed (to the map) anchor on an object that the object can rotate freely about. {{Key|C}} will place a stiff (does not rotate much) connecting anchor to another already existing object. {{Key|V}} will place a loose (rotating) connecting anchor to another already existing object. {{Key|N}} will place a motorized (automatically rotates) clockwise loose connecting anchor to another already existing object. Pressing an anchor's key repeatedly will change its position on the object, and pressing the motorized anchor's key repeatedly will change its position and direction of rotation.
  +
  +
==Ghosting==
  +
{{Main|Ghosting}}
  +
Objects can also be made transparent, allowing mice (but not other objects) to pass through them, by pressing {{Key|space}}.
   
 
==Items==
 
==Items==
Items can be selected by clicking their icon '''or''' by pressing the number hotkey for the item. Items are placed by holding down the left mouse button.
+
Items can be selected by clicking their icon or by pressing the number hotkey for the item. Items are placed by holding down the left mouse button. Each item has a limit of 100 per map.
   
 
'''num'''x'''num''' px for square items, '''num '''px for circles
 
'''num'''x'''num''' px for square items, '''num '''px for circles
  +
{| class="wikitable"
 
{| border="1" cellpadding="5" cellspacing="0"
 
 
 
!Item
 
!Item
 
!Description
 
!Description
 
!Properties
 
!Properties
!Proper Uses
+
!Proper uses
  +
|-
 
  +
|[[File:Arrow.png|65px|center]]
|-valign="top"
 
  +
| rowspan="2" style="vertical-align: top;" |An arrow which points in a certain direction. Used for guiding mice to a specific location. Can be rotated. Can be summoned anywhere on the screen regardless of summoning ran. summons instantly. Does not interact with mice. 
|align="center" | [[File:Downarrow.png|65px|center]]
 
  +
| rowspan="2" style="vertical-align: top;" |Non-physical.
<center>[[Arrow]]</center>
 
  +
| rowspan="2" style="vertical-align: top;" |
|An arrow which points in a certain direction. Used for guiding mice to a specific location. Can be rotated. Does not interact with mice.
 
|Non-physical.
 
|
 
 
*Direct mice to a certain location or in a certain direction.
 
*Direct mice to a certain location or in a certain direction.
 
*Can add an anchor to attach objects together that weren't originally.
 
*Can add an anchor to attach objects together that weren't originally.
  +
|-
 
  +
| style="text-align: center;" |[[Arrow]]
|-valign="top"
 
  +
|-
|align="center" | [[File:Spirit..png|65px|center]]
 
  +
| class="tfm-background-color" |[[File:Spirit.png|65px|center]]
<center>[[Spirit]]</center>
 
|A Spirit which explodes in a burst of kinetic energy roughly three times its radius. Affects mice and physical objects.
+
| rowspan="2" style="vertical-align: top;" |A Spirit which explodes in a burst of kinetic energy roughly three times its radius. Affects mice and physical objects.
|Non-physical.
+
| rowspan="2" style="vertical-align: top;" |Non-physical.
  +
| rowspan="2" style="vertical-align: top;" |
|
 
 
*It can be used anywhere and pushes objects or users around.
 
*It can be used anywhere and pushes objects or users around.
 
*You can use this spirit on yourself to make long jumps.
 
*You can use this spirit on yourself to make long jumps.
  +
|-
 
  +
| style="text-align: center;" |[[Spirit]]
|-valign="top"
 
  +
|-
|align="center" | [[File:Super Spirit.png|75px|center]]
 
  +
|[[File:Balloon.png|65px|center]]
<center>[[Spirit#Super Spirit|Pink Spirit]]</center>
 
  +
| rowspan="2" style="vertical-align: top;" |A fun balloon! Comes in a multitude of colors. Slowly floats upward, but can be nudged with other Shaman items. Items can also be attached to the balloon itself. Interacts with mice with or without an [[anchor]].
|A Pink Spirit is the same as regular spirit. When it's used, a blast of white energy will show hot pink. It's not super spirit. (How to Spawn this Item: Use space bar when spirit is selected. With anti-spirit skill (mechanic skill), pink spirit can be useful to pull the shaman (only shaman not worked to the mice) to the spirit.)
 
  +
| rowspan="2" style="vertical-align: top;" |
|Non-physical.
 
  +
*30x30 px (circle)
|
 
  +
*Density: 50
*It can be used anywhere and pushes objects or users around.
 
  +
*Friction: 0.5
*You can use this spirit on yourself to make long jumps.
 
  +
*Bounce: 0.5
 
  +
*Mass: 300
|-valign="top"
 
  +
| rowspan="2" style="vertical-align: top;" |
|align="center" | [[File:Balloon.png|65px|center]]
 
<center>[[Balloon]]</center>
 
|A fun balloon! Comes in a multitude of colors. Slowly floats upward, but can be nudged with other Shaman items. Items can also be attached to the balloon itself. Interacts with mice with or without an [[anchor]].
 
|30x30 px (circle)<br>
 
Density: 50<br>
 
Friction: 0.5<br>
 
Bounce: 0.5<br>
 
Mass: 300<br>
 
|
 
 
*Lifts objects or mice up.
 
*Lifts objects or mice up.
 
*If mice are overlapped, the last mouse that moved receives a balloon.
 
*If mice are overlapped, the last mouse that moved receives a balloon.
  +
|-
 
  +
| style="text-align: center;" |[[Balloon]]
|-valign="top"
 
  +
|-
|align="center" | [[File:Rune.png|65px|center]]
 
  +
|[[File:Rune.png|65px|center]]
<center>[[Rune]]</center>
 
|A magical arrow-shaped rune which slowly drifts in the direction it points. Defies gravity. Interacts with mice unless ghosted.
+
| rowspan="2" style="vertical-align: top;" |A magical arrow-shaped rune which slowly drifts in the direction it points. Defies gravity. Interacts with mice unless ghosted (unlike other shaman items, this is the only one that is ghosted by default, meaning you'll have to press space to enable collision).
  +
| rowspan="2" style="vertical-align: top;" |
|30x30 px (circle)<br>
 
  +
*30x30 px (circle)
Density: 10<br>
 
  +
*Density: 10
Friction: 0.1<br>
 
Bounce: 0.2<br>
+
*Friction: 0.1
  +
*Bounce: 0.2
Mass: proportional to size<br>
 
  +
*Mass: proportional to size
|
 
  +
| rowspan="2" style="vertical-align: top;" |
 
*Pushing objects
 
*Pushing objects
* Guiding [[Airship|Airships]]
+
*Guiding [[airship]]s
*Using to propel yourself on a Crate/Board.
+
*Using to propel yourself on a box/plank.
  +
|-
 
  +
| style="text-align: center;" |[[Rune]]
|-valign="top"
 
  +
|-
|align="center" | [[File:Small_Crate.png|65px|center]]
 
<center>[[Box|Small box]]</center>
+
|[[File:Small box.png|65px|center]]
|A small box full of nothing. Light and useful.
+
| rowspan="2" style="vertical-align: top;" |A small box full of nothing. Light and useful.
  +
| rowspan="2" style="vertical-align: top;" |
|30x30 px (box)<br>
 
  +
*30x30 px (box)
Density: 30<br>
 
  +
*Density: 30
Friction: 0.8<br>
 
Bounce: 0.2<br>
+
*Friction: 0.8
  +
*Bounce: 0.2
Mass: proportional to size<br>
 
  +
*Mass: proportional to size
|
 
  +
| rowspan="2" style="vertical-align: top;" |
 
*Small weight/counterweight
 
*Small weight/counterweight
 
*Place for Shaman to stand while building on a tilted plank.
 
*Place for Shaman to stand while building on a tilted plank.
  +
|-
 
  +
| style="text-align: center;" |[[Box|Small box]]
|-valign="top"
 
  +
|-
|align="center" | [[File:Big_Crate.png|65px|center]]
 
<center>[[Box|Large box]]</center>
+
|[[File:Large box.png|65px|center]]
|Double the size, double the usefulness! Best when used in conjunction with the small box.
+
| rowspan="2" style="vertical-align: top;" |Double the size, double the usefulness! Best when used in conjunction with the small box.
  +
| rowspan="2" style="vertical-align: top;" |
|60x60 px (box)<br>
 
  +
*60x60 px (box)
Density: 30<br>
 
  +
*Density: 30
Friction: 0.8<br>
 
Bounce: 0.2<br>
+
*Friction: 0.8
  +
*Bounce: 0.2
Mass: proportional to size<br>
 
  +
*Mass: proportional to size
|
 
  +
| rowspan="2" style="vertical-align: top;" |
*A weight
 
  +
*A weight
 
*Stepping stone
 
*Stepping stone
  +
|-
 
  +
| style="text-align: center;" |[[Box|Large box]]
|-valign="top"
 
  +
|-
|align="center" | [[File:Anvil1.png|65px|center]]
 
  +
|[[File:Anvil.png|65px|center]]
<center>[[Anvil]]</center>
 
|A heavy anvil, a key component in making highly-destructive devices.
+
| rowspan="2" style="vertical-align: top;" |A heavy anvil, a key component in making highly-destructive devices.
  +
| rowspan="2" style="vertical-align: top;" |
|30x30 px (box)<br>
 
  +
*30x30 px (box)
Density: 50<br>
 
  +
*Density: 50
Friction: 0.2<br>
 
  +
*Friction: 0.2
Bounce: 0<br>
 
  +
*Bounce: 0
Mass: 1000<br>
 
  +
*Mass: 1000
|
 
  +
| rowspan="2" style="vertical-align: top;" |
* Weight or counterweight
 
  +
*Weight or counterweight
* Immobile stepping stone.
 
  +
*Immobile stepping stone.
 
  +
|-
|-valign="top"
 
|align="center" | [[File:Small_Plank.png|65px|center]]
+
| style="text-align: center;" |[[Anvil]]
  +
|-
<center>[[Plank|Small Plank]]</center>
 
|A small wooden plank.
+
|[[File:Small plank.png|65px|center]]
  +
| rowspan="2" style="vertical-align: top;" |A short wooden plank.
|100x10 px (box)<br>
 
  +
| rowspan="2" style="vertical-align: top;" |
Density: 50<br>
 
  +
*100x10 px (box)
Friction: 0.4<br>
 
  +
*Density: 50
Bounce: 0.2<br>
 
  +
*Friction: 0.4
Mass: proportional to size<br>
 
  +
*Bounce: 0.2
|
 
  +
*Mass: proportional to size
  +
| rowspan="2" style="vertical-align: top;" |
 
*Creating small bridge pieces
 
*Creating small bridge pieces
 
*Supporting bridges
 
*Supporting bridges
  +
|-
 
  +
| style="text-align: center;" |[[Plank|Short plank]]
|-valign="top"
 
  +
|-
|align="center" |[[File:Large_Plank.png|65px|center]]
 
  +
|[[File:Large plank.png|65px|center]]
<center>[[Plank|Large Plank]]</center>
 
|A long wooden plank.
+
| rowspan="2" style="vertical-align: top;" |A long wooden plank.
  +
| rowspan="2" style="vertical-align: top;" |
|200x10 px (box)<br>
 
  +
*200x10 px (box)
Density: 50<br>
 
  +
*Density: 50
Friction: 0.4<br>
 
Bounce: 0.2<br>
+
*Friction: 0.4
  +
*Bounce: 0.2
Mass: proportional to size<br>
 
  +
*Mass: proportional to size
|
 
  +
| rowspan="2" style="vertical-align: top;" |
 
*Bridge distance between far gaps
 
*Bridge distance between far gaps
 
*Shield mice from bombs.
 
*Shield mice from bombs.
 
*Creating elevators, swings, stairs, catapults etc. (Use your imagination)
 
*Creating elevators, swings, stairs, catapults etc. (Use your imagination)
  +
|-
 
  +
| style="text-align: center;" |[[Plank|Long plank]]
|-valign="top"
 
  +
|-
|align="center" |
 
  +
|[[File:Ball.png|65px|center]]
<center>[[Football Ball]]</center>
 
  +
| rowspan="2" style="vertical-align: top;" |A little semi-bouncy beach ball. Mice just ''love'' beach balls! Explodes on some vanilla maps.
|A football ball.
 
  +
| rowspan="2" style="vertical-align: top;" |
|30x30 px (circle)<br>
 
  +
*30x30 px (circle)
Density: 10<br>
 
  +
*Density: 10
Friction: 0.1<br>
 
Bounce: 0.9<br>
+
*Friction: 0.1
  +
*Bounce: 0.9
Mass: proportional to size<br>
 
  +
*Mass: proportional to size
|
 
  +
| rowspan="2" style="vertical-align: top;" |
 
*Explodes on some maps to launch mice to a higher point.
 
*Explodes on some maps to launch mice to a higher point.
*Makes a make-shift trampoline or bouncy platform with creative planning and careful use.
+
*Allows a makeshift trampoline or bouncy platform with creative planning and careful use, such as attaching it with a motor on an anvil.
  +
|-
 
  +
| style="text-align: center;" |[[Ball]]
|-valign="top"
 
  +
|-
|align="center" |[[File:trampoline.png|65px|center]]
 
<center>[[Trampoline]]</center>
+
|[[File:Trampoline.png|65px|center]]
|A bouncy trampoline with which to reach great heights!
+
| rowspan="2" style="vertical-align: top;" |A bouncy trampoline with which to reach great heights!
  +
| rowspan="2" style="vertical-align: top;" |Wooden part
|'''Wooden Part'''<br>
 
100x10 px (box)<br>
+
*100x10 px (box)
Density: 50<br>
+
*Density: 50
Friction: 0.4<br>
+
*Friction: 0.4
Bounce: 0.2<br>
+
*Bounce: 0.2
Mass: proportional to size
+
*Mass: proportional to size
  +
Bouncy part
----
 
  +
*80x10 px (trapezoid)
'''Bouncy Part'''<br>
 
  +
*Density: 10
80x10 px (trapezoid)<br>
 
  +
*Friction: 0
Density: 10<br>
 
  +
*Bounce: 1.5
Friction: 0<br>
 
  +
*Mass: proportional to size
Bounce: 1.5<br>
 
  +
| rowspan="2" style="vertical-align: top;" |
Mass: proportional to size
 
|
 
 
*Allow mice to bounce to a higher point.
 
*Allow mice to bounce to a higher point.
  +
|-
 
  +
| style="text-align: center;" |[[Trampoline]]
|-valign="top"
 
  +
|-
|align="center" |[[File:Down_Ball.png|65px|center]]
 
  +
|[[File:Down cannonball.png|65px|center]]
<center>[[Drag|Down Drag]]</center>
 
|A very heavy, very fast-moving cannonball. Fires very quickly in the direction it's pointing. Can be rotated to any direction, but will '''never''' shoot upward.
+
| rowspan="6" style="vertical-align: top;" |A very heavy, very fast-moving cannonball. Fires very quickly in the direction it's pointing. Can be rotated to any direction, but will '''never''' shoot upward (unless using the [[Mad Scientist]] skill).
  +
| rowspan="6" style="vertical-align: top;" |
|30x30 px (circle)<br>
 
  +
*30x30 px (circle)
Density: 1<br>
 
  +
*Density: 1
Friction: 0.2<br>
 
Bounce: 0.2<br>
+
*Friction: 0.2
  +
*Bounce: 0.2
Mass: 1000<br>
 
  +
*Mass: 1000
|
 
  +
| rowspan="2" style="vertical-align: top;" |
*Freeing trapped mice (if turned in a upper direction, will go slower because up drag isn't possible)
 
  +
*Freeing trapped mice (if turned in an upper direction, will go slower because up cannonball isn't possible)
 
  +
|-
|-valign="top"
 
|align="center" |[[File:Right_Ball.png|65px|center]]
+
| style="text-align: center;" |[[Cannonball|Down cannonball]]
  +
|-
<center>[[Drag|Right Drag]]</center>
 
  +
|[[File:Right cannonball.png|65px|center]]
|''See above.''
 
  +
| rowspan="4" style="vertical-align: top;" |
|''See above.''
 
|
 
 
*Can be used to propel yourself across the map.
 
*Can be used to propel yourself across the map.
 
*Pushing stuck mice through small holes in contraptions
 
*Pushing stuck mice through small holes in contraptions
  +
|-
  +
| style="text-align: center;" |[[Cannonball|Right cannonball]]
  +
|-
  +
|[[File:Left cannonball.png|65px|center]]
  +
|-
  +
| style="text-align: center;" |[[Cannonball|Left cannonball]]
  +
|-
  +
|[[File:Ice cube.png|65px|center]]
  +
| rowspan="2" style="vertical-align: top;" |Freezes and kills a mouse, leaving a block of ice. Target the mouse you want to kill.
  +
Kills a mouse it's used on. Can't be used if no one has made it into the hole yet.
   
  +
You can only use two ice cubes unless you increase that amount by investing skill points into the [[Stern Mouse]] skill.
|-valign="top"
 
|align="center" |[[File:Left_Ball.png|65px|center]]
 
<center>[[Drag|Left Drag]]</center>
 
|''See above.''
 
|''See above.''
 
|''See above.''
 
   
  +
Mice can be revived from the ice if the [[Ambulance]] skill is used.
|-valign="top"
 
  +
| rowspan="2" style="vertical-align: top;" |
|align="center" |[[File:Inportal.png|65px|center]]
 
  +
*60x60 px (box)
<center>[[Portal|Warp (In)]]</center>
 
  +
*Density: 30
[[File:Outportal.png|65px|center]]
 
  +
*Friction: 0
<center>[[Portal|Warp (Out)]]</center>
 
  +
*Bounce: 0
|Two items used to create a magical warp portal. Affects mice and objects (except for [[Arrow|arrow]] and [[Spirit|spirit]]).
 
  +
*Mass: proportional to size
|Non-physical.<br>Mice can enter and exit either portal.
 
  +
| rowspan="2" style="vertical-align: top;" |
|
 
  +
*Kills mice who do not want to go to the hole, preventing you, the shaman, from entering the hole yourself.
  +
|-
  +
| style="text-align: center;" |[[Ice cube]]
  +
|-
  +
|[[File:Warp (In).png|65px|center]]
  +
| rowspan="4" style="vertical-align: top;" |Two items used to create a magical warp portal. Affects mice and objects (except for [[Arrow|arrow]] and [[Spirit|spirit]]). Mice can enter and exit either portal.
  +
| rowspan="4" style="vertical-align: top;" |Non-physical.
  +
| rowspan="4" style="vertical-align: top;" |
 
*Teleporting mice to another location.
 
*Teleporting mice to another location.
 
*Teleporting objects to another location.
 
*Teleporting objects to another location.
  +
|-
 
  +
| style="text-align: center;" |[[Portal|Portal (in)]]
|-valign="top"
 
  +
|-
|align="center" |[[File:Conjuration1.png|65px|center]]
 
  +
|[[File:Warp (Out).png|65px|center]]
<center>[[Conjuration]]</center>
 
  +
|-
|Spawnable block that can be mass created to make a freeform ground/wall/ceiling.
 
  +
| style="text-align: center;" |[[Portal|Portal (out)]]
|
 
  +
|-
Temporary, and physical.
 
  +
|[[File:Conjuration.png|65px|center]]
|
 
  +
| rowspan="2" style="vertical-align: top;" |Spawnable block that can be mass created to make a freeform ground/wall/ceiling. Each block lasts for 10 seconds. A range is not shown but you must be near the conjuration to summon a block.
  +
| rowspan="2" style="vertical-align: top;" |
  +
| rowspan="2" style="vertical-align: top;" |
 
*Creating a bridge
 
*Creating a bridge
 
*Creating a ramp
 
*Creating a ramp
  +
|-
 
  +
| style="text-align: center;" |[[Conjuration]]
 
|}
 
|}
   
  +
== Removed items ==
==Unused Items==
 
  +
  +
The items in this section are no longer in the game, as they were removed at one point / never accessible (potentially in game files as a left over of [[w:c:atelier801:Poisson|Fish]]).
  +
 
'''num'''x'''num''' px for square items, '''num''' px for circles
 
'''num'''x'''num''' px for square items, '''num''' px for circles
   
  +
{| class="wikitable"
{| border="1" cellpadding="5" cellspacing="0"
 
|-valign="top"
 
 
!Item
 
!Item
 
!Description
 
!Description
 
!Properties
 
!Properties
!Proper Uses
+
!Proper uses
  +
|-
 
  +
|[[File:Heavy ball.png|65px|center]]
|-valign="top"
 
  +
| rowspan="2" style="vertical-align: top;" |Essentially a [[cannonball]] but without the arrow.
|align="center" | [[File:Heavy ball icon.png|65px|center]]
 
  +
| rowspan="2" style="vertical-align: top;" |
<center>[[Heavy Ball]]</center>
 
  +
*30x30 px (circle)
|Essentially a [[Drag]] but without the arrow.
 
  +
*Density: 100
|30x30 px (circle)<br>
 
  +
*Friction: 0.1
Density: 100<br>
 
Friction: 0.1<br>
+
*Bounce: 0.2
  +
*Mass: 500
Bounce: 0.2<br>
 
  +
| rowspan="2" style="vertical-align: top;" |
Mass: 500<br>
 
|
 
 
*Weight or counterweight
 
*Weight or counterweight
 
*Immobile stepping stone (if anchored)
 
*Immobile stepping stone (if anchored)
  +
|-
 
  +
| style="text-align: center;" |[[Heavy ball]]
|-valign="top"
 
  +
|-
|align="center" | [[File:ShortRoughPlank.png|65px|center]]
 
  +
|[[File:Small rough plank.png|65px|center]]
<center>[[Rough Plank|Small Rough Plank]]</center>
 
|Like a normal [[Plank]], but with sticky, velcro-like properties. Affects mice and objects. Cannot be red-anchored.
+
| rowspan="2" style="vertical-align: top;" |Like a normal [[plank]], but with sticky, velcro-like properties. Affects mice and objects. Cannot be red-anchored.
  +
| rowspan="2" style="vertical-align: top;" |
|100x10 px (box)<br>
 
  +
*100x10 px (box)
Density: 20<br>
 
  +
*Density: 20
Friction: 10<br>
 
  +
*Friction: 10
Bounce: 0<br>
 
  +
*Bounce: 0
Mass: proportional to size<br>
 
  +
*Mass: proportional to size
|
 
  +
| rowspan="2" style="vertical-align: top;" |
 
*Creating small bridge pieces
 
*Creating small bridge pieces
 
*Creating sticky ramps
 
*Creating sticky ramps
  +
|-
 
  +
| style="text-align: center;" |[[Rough plank|Short rough plank]]
|-valign="top"
 
  +
|-
|align="center" | [[File:LargeRoughPlank.png|65px|center]]
 
  +
|[[File:Large rough plank.png|65px|center]]
<center>[[Rough Plank|Large Rough Plank]]</center>
 
|Same as the small rough plank, but twice as long. Cannot be red-anchored.
+
| rowspan="2" style="vertical-align: top;" |Same as the short rough plank, but twice as long. Cannot be red-anchored.
  +
| rowspan="2" style="vertical-align: top;" |
|200x10 px (box)<br>
 
  +
*200x10 px (box)
Density: 20<br>
 
  +
*Density: 20
Friction: 10<br>
 
  +
*Friction: 10
Bounce: 0<br>
 
  +
*Bounce: 0
Mass: proportional to size<br>
 
  +
*Mass: proportional to size
|
 
  +
| rowspan="2" style="vertical-align: top;" |
*Bridge distance between far gaps
 
  +
*Bridge distance between far gaps
 
*Creating sticky ramps
 
*Creating sticky ramps
  +
|-
  +
| style="text-align: center;" |[[Rough plank|Long rough plank]]
  +
|-
  +
|[[File:Up cannonball.png|65px|center]]
  +
| rowspan="2" style="vertical-align: top;" |Despite the upward arrow, it never actually fires upward due to how the game engine works. Essentially a round anvil.
   
  +
Up cannonballs were available to be placed by shamans on [[Transformice#Fish|Fish]], an ancestor of [[Transformice]]
|-valign="top"
 
  +
| rowspan="2" style="vertical-align: top;" |
|align="center" | [[File:Up_drag.png|65px|center]]
 
  +
*30x30 px (circle)
<center>[[Drag|Up Drag]]</center>
 
  +
*Density: 1
|Despite the upward arrow, it never actually fires upward due to how the game engine works. Essentially a round anvil.
 
  +
*Friction: 0.2
|30x30 px (circle)<br>
 
  +
*Bounce: 0.2
Density: 1<br>
 
  +
*Mass: 1000
Friction: 0.2<br>
 
  +
| rowspan="2" style="vertical-align: top;" |
Bounce: 0.2<br>
 
Mass: 1000<br>
 
|
 
 
*Weight or counterweight
 
*Weight or counterweight
 
*Immobile stepping stone (if anchored)
 
*Immobile stepping stone (if anchored)
  +
|-
 
  +
| style="text-align: center;" |[[Cannonball|Up cannonball]]
|-valign="top"
 
  +
|-
|align="center" | [[File:Sticky ball icon.png|65px|center]]
 
<center>Sticky Ball</center>
+
|[[File:Sticky ball.png|65px|center]]
|A heavy little ball which sticks to everything including itself, but not mice. (Mice stick to ''it'', however, like rough planks.)
+
| rowspan="2" style="vertical-align: top;" |A heavy little ball which sticks to everything including itself, but not mice. (Mice stick to ''it'', however, like rough planks.)
|30x30 px (circle)<br>
+
| rowspan="2" style="vertical-align: top;" |30x30 px (circle)
Density: 100<br>
+
*Density: 100
Friction: 30<br>
+
*Friction: 30
Bounce: 0<br>
+
*Bounce: 0
Mass: 500<br>
+
*Mass: 500
  +
| rowspan="2" style="vertical-align: top;" |
|
 
*Weight or counterweight
+
*Weight or counterweight
 
*Semi-immobile stepping stone
 
*Semi-immobile stepping stone
  +
|-
 
  +
| style="text-align: center;" |[[Sticky ball]]
|-valign="top"
 
  +
|-
|align="center" | [[File:BombShaman.png|65px|center]]
 
  +
|[[File:Bomb.png|65px|center]]
<center>[[Bomb]]</center>
 
|A spawnable bomb! These will only detonate on maps which have exploding bombs. Otherwise, they're a normal round ball.
+
| rowspan="2" style="vertical-align: top;" |A spawnable bomb! These will only detonate on maps which have exploding bombs. Otherwise, they're a normal round ball.
  +
| rowspan="2" style="vertical-align: top;" |
|30x30 px (circle)<br>
 
  +
*30x30 px (circle)
Density: 10<br>
 
  +
*Density: 10
Friction: 0.1<br>
 
Bounce: 0.9<br>
+
*Friction: 0.1
  +
*Bounce: 0.9
Mass: proportional to size<br>
 
  +
*Mass: proportional to size
|
 
  +
| rowspan="2" style="vertical-align: top;" |
 
*Shooting mice across the map
 
*Shooting mice across the map
 
*Helping mice reach great heights
 
*Helping mice reach great heights
  +
|-
 
  +
| style="text-align: center;" |[[Bomb]]
|-valign="top"
 
  +
|-
|align="center" | [[File:Cheeese icon.png|65px|center]]
 
  +
|[[File:Bait.png|65px|center]]
<center>[[Bait]]</center>
 
|It's rectangular in shape, but doesn't seem to do anything other than sit there.
+
| rowspan="2" style="vertical-align: top;" |It's rectangular in shape, but doesn't seem to do anything other than sit there.
  +
| rowspan="2" style="vertical-align: top;" |
|30x24 px (box)<br>
 
  +
*30x24 px (box)
Density: 30<br>
 
  +
*Density: 30
Friction: 0.8<br>
 
Bounce: 0.2<br>
+
*Friction: 0.8
  +
*Bounce: 0.2
Mass: proportional to size<br>
 
  +
*Mass: proportional to size
|
 
  +
| rowspan="2" style="vertical-align: top;" |
 
*No known practical use
 
*No known practical use
  +
|-
 
  +
| style="text-align: center;" |[[Bait]]
|-valign="top"
 
  +
|-
|align="center" | [[File:Super Spirit.png|65px|center]]
 
  +
|[[File:Super spirit.png|65px|center]]
<center>[[Super Spirit]]</center>
 
|Roughly 10x more powerful than a normal Spirit. Was a part of the game as of but was removed in v0.52. Used by ghosting Spirit (Spirit + Space Bar). Has been brought back into the game, as of v0.118, although it now has the same power of a normal Spirit.
+
| rowspan="2" style="vertical-align: top;" |Roughly 10x more powerful than a normal Spirit. Was a part of the game as of but was removed in v0.52. Used by ghosting Spirit (Spirit + Space Bar). Has been brought back into the game, as of v0.118, although it now has the same power of a normal Spirit.
|Non-physical.
+
| rowspan="2" style="vertical-align: top;" |Non-physical.
  +
| rowspan="2" style="vertical-align: top;" |
|
 
*Can be used anywhere and pushes objects or users around.
+
*Can be used anywhere and pushes objects or users around.
 
*Can be used to make long jumps.
 
*Can be used to make long jumps.
  +
|-
 
  +
| style="text-align: center;" |[[Super spirit]]
|-valign="top"
 
|align="center" | [[File:Ball.png|65px]]
 
<center>[[Beach Ball]]</center>
 
|A little semi-bouncy beach ball. Mice just ''love'' beach balls!<br>
 
This was replaced by Football Ball, exactly same except a football ball instead of a beach ball.
 
|Same as Football Ball<br>
 
|
 
Same as Football Ball
 
 
|}
 
|}
  +
  +
==Trivia==
  +
*During the [[wikipedia:2014 FIFA World Cup|2014 FIFA World Cup]], the [[ball]] skin was changed to a football [[File:Shop-ball4.png|20px]].
  +
*From 27 February 2015 ({{Version|1.227}}), shamans can't summon before mice start moving.
  +
*On 6 April 2016 ({{Version|1.300b}}), the bug where summoning an item whilst pressing {{Key|Esc}} freezes the map was fixed. It was commonly used on [[map 81]] to stop the gravity from reversing.
  +
  +
==Gallery==
  +
<gallery>
  +
Inventory.png
  +
Ghost shaman items.png|[[Ghosting|Ghost]] objects
  +
Shaman item number left.png|19 arrows left
  +
Shaman item run out.png|No arrows left (limit is 100)
  +
</gallery>
  +
  +
{{Shaman}}
  +
{{Features}}
  +
[[Category:Shaman]]
  +
[[Category:Lists]]
  +
[[fr:Invocations]]
  +
[[hu:Építkezés]]
  +
[[pl:Przedmioty szamana]]
  +
[[ru:Предметы Шамана]]

Latest revision as of 18:16, 28 September 2023

For shaman shop items, see Shop/Shaman.

The shaman has many objects they can summon, although they cannot always use all of these objects on every single map. Shamans can also summon special objects and get special powers by using skills.

It costs much more cheese and fraises to customize a shaman object than it does to customize a clothing item in the shop.

Anchors[]

Megaphone Main article: Nail

Most of these objects can be placed with several different anchors which can affect object behavior. B will place a fixed (to the map) anchor on an object that the object can rotate freely about. C will place a stiff (does not rotate much) connecting anchor to another already existing object. V will place a loose (rotating) connecting anchor to another already existing object. N will place a motorized (automatically rotates) clockwise loose connecting anchor to another already existing object. Pressing an anchor's key repeatedly will change its position on the object, and pressing the motorized anchor's key repeatedly will change its position and direction of rotation.

Ghosting[]

Megaphone Main article: Ghosting

Objects can also be made transparent, allowing mice (but not other objects) to pass through them, by pressing Space.

Items[]

Items can be selected by clicking their icon or by pressing the number hotkey for the item. Items are placed by holding down the left mouse button. Each item has a limit of 100 per map.

numxnum px for square items, num px for circles

Item Description Properties Proper uses
Arrow
An arrow which points in a certain direction. Used for guiding mice to a specific location. Can be rotated. Can be summoned anywhere on the screen regardless of summoning ran. summons instantly. Does not interact with mice.  Non-physical.
  • Direct mice to a certain location or in a certain direction.
  • Can add an anchor to attach objects together that weren't originally.
Arrow
Spirit
A Spirit which explodes in a burst of kinetic energy roughly three times its radius. Affects mice and physical objects. Non-physical.
  • It can be used anywhere and pushes objects or users around.
  • You can use this spirit on yourself to make long jumps.
Spirit
Balloon
A fun balloon! Comes in a multitude of colors. Slowly floats upward, but can be nudged with other Shaman items. Items can also be attached to the balloon itself. Interacts with mice with or without an anchor.
  • 30x30 px (circle)
  • Density: 50
  • Friction: 0.5
  • Bounce: 0.5
  • Mass: 300
  • Lifts objects or mice up.
  • If mice are overlapped, the last mouse that moved receives a balloon.
Balloon
Rune
A magical arrow-shaped rune which slowly drifts in the direction it points. Defies gravity. Interacts with mice unless ghosted (unlike other shaman items, this is the only one that is ghosted by default, meaning you'll have to press space to enable collision).
  • 30x30 px (circle)
  • Density: 10
  • Friction: 0.1
  • Bounce: 0.2
  • Mass: proportional to size
  • Pushing objects
  • Guiding airships
  • Using to propel yourself on a box/plank.
Rune
Small box
A small box full of nothing. Light and useful.
  • 30x30 px (box)
  • Density: 30
  • Friction: 0.8
  • Bounce: 0.2
  • Mass: proportional to size
  • Small weight/counterweight
  • Place for Shaman to stand while building on a tilted plank.
Small box
Large box
Double the size, double the usefulness! Best when used in conjunction with the small box.
  • 60x60 px (box)
  • Density: 30
  • Friction: 0.8
  • Bounce: 0.2
  • Mass: proportional to size
  • A weight
  • Stepping stone
Large box
Anvil
A heavy anvil, a key component in making highly-destructive devices.
  • 30x30 px (box)
  • Density: 50
  • Friction: 0.2
  • Bounce: 0
  • Mass: 1000
  • Weight or counterweight
  • Immobile stepping stone.
Anvil
Small plank
A short wooden plank.
  • 100x10 px (box)
  • Density: 50
  • Friction: 0.4
  • Bounce: 0.2
  • Mass: proportional to size
  • Creating small bridge pieces
  • Supporting bridges
Short plank
Large plank
A long wooden plank.
  • 200x10 px (box)
  • Density: 50
  • Friction: 0.4
  • Bounce: 0.2
  • Mass: proportional to size
  • Bridge distance between far gaps
  • Shield mice from bombs.
  • Creating elevators, swings, stairs, catapults etc. (Use your imagination)
Long plank
Ball
A little semi-bouncy beach ball. Mice just love beach balls! Explodes on some vanilla maps.
  • 30x30 px (circle)
  • Density: 10
  • Friction: 0.1
  • Bounce: 0.9
  • Mass: proportional to size
  • Explodes on some maps to launch mice to a higher point.
  • Allows a makeshift trampoline or bouncy platform with creative planning and careful use, such as attaching it with a motor on an anvil.
Ball
Trampoline
A bouncy trampoline with which to reach great heights! Wooden part
  • 100x10 px (box)
  • Density: 50
  • Friction: 0.4
  • Bounce: 0.2
  • Mass: proportional to size

Bouncy part

  • 80x10 px (trapezoid)
  • Density: 10
  • Friction: 0
  • Bounce: 1.5
  • Mass: proportional to size
  • Allow mice to bounce to a higher point.
Trampoline
Down cannonball
A very heavy, very fast-moving cannonball. Fires very quickly in the direction it's pointing. Can be rotated to any direction, but will never shoot upward (unless using the Mad Scientist skill).
  • 30x30 px (circle)
  • Density: 1
  • Friction: 0.2
  • Bounce: 0.2
  • Mass: 1000
  • Freeing trapped mice (if turned in an upper direction, will go slower because up cannonball isn't possible)
Down cannonball
Right cannonball
  • Can be used to propel yourself across the map.
  • Pushing stuck mice through small holes in contraptions
Right cannonball
Left cannonball
Left cannonball
Ice cube
Freezes and kills a mouse, leaving a block of ice. Target the mouse you want to kill.

Kills a mouse it's used on. Can't be used if no one has made it into the hole yet.

You can only use two ice cubes unless you increase that amount by investing skill points into the Stern Mouse skill.

Mice can be revived from the ice if the Ambulance skill is used.

  • 60x60 px (box)
  • Density: 30
  • Friction: 0
  • Bounce: 0
  • Mass: proportional to size
  • Kills mice who do not want to go to the hole, preventing you, the shaman, from entering the hole yourself.
Ice cube
Warp (In)
Two items used to create a magical warp portal. Affects mice and objects (except for arrow and spirit). Mice can enter and exit either portal. Non-physical.
  • Teleporting mice to another location.
  • Teleporting objects to another location.
Portal (in)
Warp (Out)
Portal (out)
Conjuration
Spawnable block that can be mass created to make a freeform ground/wall/ceiling. Each block lasts for 10 seconds. A range is not shown but you must be near the conjuration to summon a block.
  • Creating a bridge
  • Creating a ramp
Conjuration

Removed items[]

The items in this section are no longer in the game, as they were removed at one point / never accessible (potentially in game files as a left over of Fish).

numxnum px for square items, num px for circles

Item Description Properties Proper uses
Heavy ball
Essentially a cannonball but without the arrow.
  • 30x30 px (circle)
  • Density: 100
  • Friction: 0.1
  • Bounce: 0.2
  • Mass: 500
  • Weight or counterweight
  • Immobile stepping stone (if anchored)
Heavy ball
Small rough plank
Like a normal plank, but with sticky, velcro-like properties. Affects mice and objects. Cannot be red-anchored.
  • 100x10 px (box)
  • Density: 20
  • Friction: 10
  • Bounce: 0
  • Mass: proportional to size
  • Creating small bridge pieces
  • Creating sticky ramps
Short rough plank
Large rough plank
Same as the short rough plank, but twice as long. Cannot be red-anchored.
  • 200x10 px (box)
  • Density: 20
  • Friction: 10
  • Bounce: 0
  • Mass: proportional to size
  • Bridge distance between far gaps
  • Creating sticky ramps
Long rough plank
Up cannonball
Despite the upward arrow, it never actually fires upward due to how the game engine works. Essentially a round anvil.

Up cannonballs were available to be placed by shamans on Fish, an ancestor of Transformice

  • 30x30 px (circle)
  • Density: 1
  • Friction: 0.2
  • Bounce: 0.2
  • Mass: 1000
  • Weight or counterweight
  • Immobile stepping stone (if anchored)
Up cannonball
Sticky ball
A heavy little ball which sticks to everything including itself, but not mice. (Mice stick to it, however, like rough planks.) 30x30 px (circle)
  • Density: 100
  • Friction: 30
  • Bounce: 0
  • Mass: 500
  • Weight or counterweight
  • Semi-immobile stepping stone
Sticky ball
Bomb
A spawnable bomb! These will only detonate on maps which have exploding bombs. Otherwise, they're a normal round ball.
  • 30x30 px (circle)
  • Density: 10
  • Friction: 0.1
  • Bounce: 0.9
  • Mass: proportional to size
  • Shooting mice across the map
  • Helping mice reach great heights
Bomb
Bait
It's rectangular in shape, but doesn't seem to do anything other than sit there.
  • 30x24 px (box)
  • Density: 30
  • Friction: 0.8
  • Bounce: 0.2
  • Mass: proportional to size
  • No known practical use
Bait
Super spirit
Roughly 10x more powerful than a normal Spirit. Was a part of the game as of but was removed in v0.52. Used by ghosting Spirit (Spirit + Space Bar). Has been brought back into the game, as of v0.118, although it now has the same power of a normal Spirit. Non-physical.
  • Can be used anywhere and pushes objects or users around.
  • Can be used to make long jumps.
Super spirit

Trivia[]

  • During the 2014 FIFA World Cup, the ball skin was changed to a football Shop-ball4.
  • From 27 February 2015 (V1.227), shamans can't summon before mice start moving.
  • On 6 April 2016 (V1.300b), the bug where summoning an item whilst pressing Esc freezes the map was fixed. It was commonly used on map 81 to stop the gravity from reversing.

Gallery[]