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!Properties
 
!Properties
 
!Proper Uses
 
!Proper Uses
  +
![[File:Troll.png|30px]] [[Trolling|Troll Use]] [[File:Troll.png|30px]]
 
 
|-valign="top"
 
|-valign="top"
 
|align="center" | [[File:Downarrow.png|65px|center]]
 
|align="center" | [[File:Downarrow.png|65px|center]]
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*Direct mice to a certain location or in a certain direction.
 
*Direct mice to a certain location or in a certain direction.
 
*Can add an anchor to attach objects together that weren't originally.
 
*Can add an anchor to attach objects together that weren't originally.
|
 
*Lure mice into a compromising position.
 
*Spam arrows
 
 
|-valign="top"
 
|-valign="top"
 
|align="center" | [[File:Spirit.png|65px|center]]
 
|align="center" | [[File:Spirit.png|65px|center]]
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*It can be used anywhere and pushes objects or users around.
 
*It can be used anywhere and pushes objects or users around.
 
*You can use this spirit on yourself to make long jumps.
 
*You can use this spirit on yourself to make long jumps.
|
 
*If people are stuck on a far away ledge a spirit can knock them off.
 
*It can be used to kill or mess up a wall jumper's timing.
 
*It can be used to banish useful items.
 
 
|-valign="top"
 
|-valign="top"
 
|align="center" | [[File:Super Spirit.png|75px|center]]
 
|align="center" | [[File:Super Spirit.png|75px|center]]
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*It can be used anywhere and pushes objects or users around.
 
*It can be used anywhere and pushes objects or users around.
 
*You can use this spirit on yourself to make long jumps.
 
*You can use this spirit on yourself to make long jumps.
  +
|
 
*If people are stuck on a far away ledge a spirit can knock them off.
 
*It can be used to kill or mess up a wall jumper's timing.
 
*It can be used to banish useful items.
 
 
|-valign="top"
 
|-valign="top"
 
|align="center" | [[File:Balloon.png|65px|center]]
 
|align="center" | [[File:Balloon.png|65px|center]]
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*Lifts objects or mice up.
 
*Lifts objects or mice up.
 
*If mice are overlapped, the last mouse that moved receives a balloon.
 
*If mice are overlapped, the last mouse that moved receives a balloon.
|
 
*Lifting necessary things off the map.
 
*Lifting caged mice to their deaths.
 
*Lifting AFK mice to their deaths.
 
 
|-valign="top"
 
|-valign="top"
 
|align="center" | [[File:Rune.png|65px|center]]
 
|align="center" | [[File:Rune.png|65px|center]]
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* Guiding [[Airship]]s
 
* Guiding [[Airship]]s
 
*Using to propel yourself on a Crate/Board.
 
*Using to propel yourself on a Crate/Board.
|
 
*Pushing necessary things off the map.
 
*Pushing items into people.
 
*Pushing mice around. (First tapping space for solidness)
 
 
|-valign="top"
 
|-valign="top"
 
|align="center" | [[File:Small_Crate.png|65px|center]]
 
|align="center" | [[File:Small_Crate.png|65px|center]]
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*Small weight/counterweight
 
*Small weight/counterweight
 
*Place for Shaman to stand while building on a tilted plank.
 
*Place for Shaman to stand while building on a tilted plank.
  +
|
 
*Spam
 
*Building a smaller and more easily evaded [[Anvil God#Variations|Box God]]
 
 
|-valign="top"
 
|-valign="top"
 
|align="center" | [[File:Big_Crate.png|65px|center]]
 
|align="center" | [[File:Big_Crate.png|65px|center]]
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*A weight
 
*A weight
 
*Stepping stone
 
*Stepping stone
  +
|
 
*Spam
 
*Building a larger and harder to avoid Box God
 
*Can be used along with planks to block the mouse hole
 
*Can be used alongside with cannonballs (drag) to kill AFKers or trolls
 
 
|-valign="top"
 
|-valign="top"
 
|align="center" | [[File:Anvil1.png|65px|center]]
 
|align="center" | [[File:Anvil1.png|65px|center]]
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* Weight or counterweight
 
* Weight or counterweight
 
* Immobile stepping stone.
 
* Immobile stepping stone.
  +
|
 
*Building [[Anvil God]]s
 
*Roadblock
 
*Upsetting platforms
 
*Squishing walljumpers
 
*Destroying bridges
 
*Weighing down [[Airship]]s
 
*Blocking Holes
 
*Blocking Cheese
 
 
|-valign="top"
 
|-valign="top"
 
|align="center" | [[File:Small_Plank.png|65px|center]]
 
|align="center" | [[File:Small_Plank.png|65px|center]]
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*Creating small bridge pieces
 
*Creating small bridge pieces
 
*Supporting bridges
 
*Supporting bridges
  +
|
 
*Block off narrow corridors or even holes.
 
 
|-valign="top"
 
|-valign="top"
 
|align="center" |[[File:Large_Plank.png|65px|center]]
 
|align="center" |[[File:Large_Plank.png|65px|center]]
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*Shield mice from bombs.
 
*Shield mice from bombs.
 
*Creating elevators, swings, stairs, catapults etc. (Use your imagination)
 
*Creating elevators, swings, stairs, catapults etc. (Use your imagination)
  +
|
 
*Block off further movement.
 
*Creating fake bridges
 
*Attaching to a box to block hole.
 
 
|-valign="top"
 
|-valign="top"
 
|align="center" | [[File:Ball.png|65px|center]]
 
|align="center" | [[File:Ball.png|65px|center]]
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*Explodes on some maps to launch mice to a higher point.
 
*Explodes on some maps to launch mice to a higher point.
 
*Makes a make-shift trampoline or bouncy platform with creative planning and careful use.
 
*Makes a make-shift trampoline or bouncy platform with creative planning and careful use.
|
 
*Building a [[car]] that will roll off the map
 
*Making a contraption similar to the [[Anvil God]]
 
 
|-valign="top"
 
|-valign="top"
 
|align="center" |[[File:trampoline.png|65px|center]]
 
|align="center" |[[File:trampoline.png|65px|center]]
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|
 
|
 
*Allow mice to bounce to a higher point.
 
*Allow mice to bounce to a higher point.
  +
|
 
*Bounce users off map
 
*Trampoline Singularity
 
 
|-valign="top"
 
|-valign="top"
 
|align="center" |[[File:Down_Ball.png|65px|center]]
 
|align="center" |[[File:Down_Ball.png|65px|center]]
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|
 
|
 
*Freeing trapped mice (if turned in a upper direction, will go slower because up drag isn't possible)
 
*Freeing trapped mice (if turned in a upper direction, will go slower because up drag isn't possible)
|
 
*Knocks mice off the screen
 
*Breaks necessary platforms.
 
*The "downward" version is commonly used to kill/knock down walljumpers.
 
 
|-valign="top"
 
|-valign="top"
 
|align="center" |[[File:Right_Ball.png|65px|center]]
 
|align="center" |[[File:Right_Ball.png|65px|center]]
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*Can be used to propel yourself across the map.
 
*Can be used to propel yourself across the map.
 
*Pushing stuck mice through small holes in contraptions
 
*Pushing stuck mice through small holes in contraptions
|''See above.''
 
 
|-valign="top"
 
|-valign="top"
 
|align="center" |[[File:Left_Ball.png|65px|center]]
 
|align="center" |[[File:Left_Ball.png|65px|center]]
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|''See above.''
 
|''See above.''
 
|''See above.''
 
|''See above.''
  +
|''See above.''
 
 
|-valign="top"
 
|-valign="top"
 
|align="center" |[[File:Ice Cube.png|65px|center]]
 
|align="center" |[[File:Ice Cube.png|65px|center]]
 
<center>[[Ice Cube]]</center>
 
<center>[[Ice Cube]]</center>
|
 
 
|
 
|
 
|
 
|
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*Teleporting mice to another location.
 
*Teleporting mice to another location.
 
*Teleporting objects to another location.
 
*Teleporting objects to another location.
  +
|
 
*Changing the location of the already existent portal
 
*Warping falling bombs to mice
 
*Warping mice to their death.
 
*Blocking important areas such as the mouse hole or the cheese (difficult to do, as a mouse can go through the other portal and easily reach the blocked objective.)
 
 
|-valign="top"
 
|-valign="top"
 
|align="center" |[[File:Conjuration1.png|65px|center]]
 
|align="center" |[[File:Conjuration1.png|65px|center]]
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*Creating a bridge
 
*Creating a bridge
 
*Creating a ramp
 
*Creating a ramp
  +
|
 
*Trapping a mouse
 
*Luring mice to their death
 
 
|}
 
|}
   

Revision as of 18:54, 14 April 2015

The shaman has many things they can summon, although they cannot always use all of these on every map. Shamans can also summon special objects / get special power ups by using skills.

Anchors & Ghosting

Megaphone Main article: Nails

Most of these objects can be placed with several different anchors which can affect object behavior. The 'b' key will place a fixed (to the map) anchor on an object that the object can rotate freely about. The 'c' key will place a stiff (does not rotate much) connecting anchor to another already existing object. The 'v' key will place a loose (rotating) connecting anchor to another already existing object. The 'n' key will place a motorized (automatically rotates) clockwise loose connecting anchor to another already existing object. Pressing an anchor's key repeatedly will change its position on the object, and pressing the motorized anchor's key repeatedly will change its position and direction of rotation.

Objects can also be made transparent, allowing mice (but not other objects) to pass through them, by pressing the space key.

Items

Items can be selected by clicking their icon or by pressing the number hotkey for the item. Items are placed by holding down the left mouse button.

numxnum px for square items, num px for circles

Item Description Properties Proper Uses
Arrow
An arrow which points in a certain direction. Used for guiding mice to a specific location. Can be rotated. Does not interact with mice. Non-physical.
  • Direct mice to a certain location or in a certain direction.
  • Can add an anchor to attach objects together that weren't originally.
Spirit
Spirit
A Spirit which explodes in a burst of kinetic energy roughly three times its radius. Affects mice and physical objects. Non-physical.
  • It can be used anywhere and pushes objects or users around.
  • You can use this spirit on yourself to make long jumps.
Pink Spirit
A Pink Spirit is the same as regular spirit. When it's used, a blast of white energy will show hot pink. It's not super spirit. (How to Spawn this Item: Use space bar when spirit is selected. With anti-spirit skill (mechanic skill), pink spirit can be useful to pull the shaman (only shaman not worked to the mice) to the spirit.) Non-physical.
  • It can be used anywhere and pushes objects or users around.
  • You can use this spirit on yourself to make long jumps.
Balloon
Balloon
A fun balloon! Comes in a multitude of colors. Slowly floats upward, but can be nudged with other Shaman items. Items can also be attached to the balloon itself. Interacts with mice with or without an anchor. 30x30 px (circle)

Density: 50
Friction: 0.5
Bounce: 0.5
Mass: 300

  • Lifts objects or mice up.
  • If mice are overlapped, the last mouse that moved receives a balloon.
Rune
Rune
A magical arrow-shaped rune which slowly drifts in the direction it points. Defies gravity. Interacts with mice unless ghosted. 30x30 px (circle)

Density: 10
Friction: 0.1
Bounce: 0.2
Mass: proportional to size

  • Pushing objects
  • Guiding Airships
  • Using to propel yourself on a Crate/Board.
Small box
A small box full of nothing. Light and useful. 30x30 px (box)

Density: 30
Friction: 0.8
Bounce: 0.2
Mass: proportional to size

  • Small weight/counterweight
  • Place for Shaman to stand while building on a tilted plank.
Large box
Double the size, double the usefulness! Best when used in conjunction with the small box. 60x60 px (box)

Density: 30
Friction: 0.8
Bounce: 0.2
Mass: proportional to size

  • A weight
  • Stepping stone
Anvil1
Anvil
A heavy anvil, a key component in making highly-destructive devices. 30x30 px (box)

Density: 50
Friction: 0.2
Bounce: 0
Mass: 1000

  • Weight or counterweight
  • Immobile stepping stone.
Small Plank
A small wooden plank. 100x10 px (box)

Density: 50
Friction: 0.4
Bounce: 0.2
Mass: proportional to size

  • Creating small bridge pieces
  • Supporting bridges
Large Plank
A long wooden plank. 200x10 px (box)

Density: 50
Friction: 0.4
Bounce: 0.2
Mass: proportional to size

  • Bridge distance between far gaps
  • Shield mice from bombs.
  • Creating elevators, swings, stairs, catapults etc. (Use your imagination)
Ball
Ball
A little semi-bouncy beach ball. Mice just love beach balls! 30x30 px (circle)

Density: 10
Friction: 0.1
Bounce: 0.9
Mass: proportional to size

  • Explodes on some maps to launch mice to a higher point.
  • Makes a make-shift trampoline or bouncy platform with creative planning and careful use.
Trampoline
Trampoline
A bouncy trampoline with which to reach great heights! Wooden Part

100x10 px (box)
Density: 50
Friction: 0.4
Bounce: 0.2
Mass: proportional to size



Bouncy Part
80x10 px (trapezoid)
Density: 10
Friction: 0
Bounce: 1.5
Mass: proportional to size

  • Allow mice to bounce to a higher point.
Down Drag
A very heavy, very fast-moving cannonball. Fires very quickly in the direction it's pointing. Can be rotated to any direction, but will never shoot upward (unless using the "Mad scientist" skill). 30x30 px (circle)

Density: 1
Friction: 0.2
Bounce: 0.2
Mass: 1000

  • Freeing trapped mice (if turned in a upper direction, will go slower because up drag isn't possible)
Right Drag
See above. See above.
  • Can be used to propel yourself across the map.
  • Pushing stuck mice through small holes in contraptions
Left Drag
See above. See above. See above.
Ice Cube
Warp (In)


Warp (Out)
Two items used to create a magical warp portal. Affects mice and objects (except for arrow and spirit). Non-physical.
Mice can enter and exit either portal.
  • Teleporting mice to another location.
  • Teleporting objects to another location.
Conjuration1
Conjuration
Spawnable block that can be mass created to make a freeform ground/wall/ceiling.

Temporary, and physical.

  • Creating a bridge
  • Creating a ramp

Unused tools

numxnum px for square items, num px for circles

Item Description Properties Proper Uses
Heavy ball
Essentially a Drag but without the arrow. 30x30 px (circle)

Density: 100
Friction: 0.1
Bounce: 0.2
Mass: 500

  • Weight or counterweight
  • Immobile stepping stone (if anchored)
Small Rough Plank
Like a normal Plank, but with sticky, velcro-like properties. Affects mice and objects. Cannot be red-anchored. 100x10 px (box)

Density: 20
Friction: 10
Bounce: 0
Mass: proportional to size

  • Creating small bridge pieces
  • Creating sticky ramps
Large Rough Plank
Same as the small rough plank, but twice as long. Cannot be red-anchored. 200x10 px (box)

Density: 20
Friction: 10
Bounce: 0
Mass: proportional to size

  • Bridge distance between far gaps
  • Creating sticky ramps
Up Drag
Despite the upward arrow, it never actually fires upward due to how the game engine works. Essentially a round anvil.

Up Drag were available to be placed by shamans on Fish, a ancestor of Transformice

30x30 px (circle)

Density: 1
Friction: 0.2
Bounce: 0.2
Mass: 1000

  • Weight or counterweight
  • Immobile stepping stone (if anchored)
Sticky Ball
A heavy little ball which sticks to everything including itself, but not mice. (Mice stick to it, however, like rough planks.) 30x30 px (circle)

Density: 100
Friction: 30
Bounce: 0
Mass: 500

  • Weight or counterweight
  • Semi-immobile stepping stone
Bomb
A spawnable bomb! These will only detonate on maps which have exploding bombs. Otherwise, they're a normal round ball. 30x30 px (circle)

Density: 10
Friction: 0.1
Bounce: 0.9
Mass: proportional to size

  • Shooting mice across the map
  • Helping mice reach great heights
Bait
It's rectangular in shape, but doesn't seem to do anything other than sit there. 30x24 px (box)

Density: 30
Friction: 0.8
Bounce: 0.2
Mass: proportional to size

  • No known practical use
Super Spirit
Roughly 10x more powerful than a normal Spirit. Was a part of the game as of but was removed in v0.52. Used by ghosting Spirit (Spirit + Space Bar). Has been brought back into the game, as of v0.118, although it now has the same power of a normal Spirit. Non-physical.
  • Can be used anywhere and pushes objects or users around.
  • Can be used to make long jumps.
Football Ball This was replaced by Beach Ball, exactly same except a Beach Ball instead of a Football ball. Same as Beach Ball

Same as Beach Ball