Map Settings
- Gravity: The shaman and the mice will be able to jump higher or lower, depends on the gravity of the map.
- Wind: The shaman, mice and shaman objects will be pushed to a certain direction.
- Collision: Mice have a physical presence.
- Soul Mate: You and another mouse are paired together with a string.
- Portal: Shaman is able to use portals to teleport mice from one place to another.
- Inverted: The map is upside down, the controls are inverted, and there is no shaman.
Types of Maps
- Moving cheese: Cheese teleports at some point
- Fake: Invisible holes in the scenery, or fake cheese.
- Cage: Mice are locked in a cage on wheels
- Bombs: Bombs appear during the game
- Allies: Two shamans cooperate to get mice to the hole.
- Battle: Two shamans compete to get the mice into the mousehole of their color.
- Paired: You and another mouse have been attached together with a string.
- Portal: The shaman may use warps to teleport the mice.
- Exploding Balls: Balls will explode after a few seconds.
- No Shaman
Types of Grounds
- Normal Ground: Default friction and restitution.
- Ice Ground: Frictionless, slippery, and cannot be wall - jumped off of.
- Lava Ground: Very strong restitution, which sends you flying in the opposite direction in which you landed.
- Chocolate Ground: Strong friction, therefore is sticky, easy to wall - jump, can't walk with cheese.
- Trampoline Ground: Moderately strong restitution which makes it bouncy.
- Earth Ground: Same friction and restitution as normal ground, but looks like soil.
- Grass Ground: Similar to earth ground but has grass on top of it.
- Sand Ground: Similar restitution as normal ground, but it's friction is slightly lower.
- Cloud Ground: Transparent ground, has no collision with mice.
- Water Ground: Mice without cheese are able to "dive" into the ground and surf on top of it, mice with cheese will sink to it's bottom.
- Stone: No restitution, friction is the same as normal ground.
- Snow: It looks are similar to earth ground, but has snow on top of it. It's friction and restitution are the same as earth ground.
- Rectangle: Similar to normal ground, but it's color can be changed.
- Circle: Similar to rectangle, but round.
Map List
# | Map Name | Description | Image |
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0 | Discovery | Build a ramp to the GFplatform.
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S1 | Balance Sheet | Try to balance it enough, or let the Shaman put a small red plank underneath it to anchor it.
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2 | Castle | Weight needs to be applied to the smaller platform to bring it down, or ghost planks underneath the bar to push it up. It's a pulley system. Another interesting method is to have the Shaman place an expanding long plank (N elevator) on the platform, which pushes the long bar up for an unknown reason. Most Shamans tend to make large ghost boxes on the small platform until they bring it down. A simple method to push the long bar out of the way is to place an invisible box beneath the long bar.
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3 | Vacuum | The Shaman needs to build a bridge expanding from the starting location to the cheese. Shaman can also first lift the plank with invisible boxes, and only then build a bridge that would be horizontal and not diagonal now.
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4 | Cheese examined | A Shaman-built ramp from the right side of the map can be built extending to the top of the diagonal on the left. Mice can then get back to the hole from the left hand side. Another method is to build a ladder etc. in the middle climbing on top of the diagonal. Sometimes Shamans will make a C plank on the left hand side and make a ramp from on the plank, creating a way to the diagonal. This way, mice can fall off the top of the diagonal and into the hole.
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5 | Double Vacuum | The Shaman may bridge the gaps on the bottom, though they are jump-able, before constructing a ramp/ladder to the top. You can shortcut back to the hole from the cheese by falling off the left of the upper platform and then falling back to the right.
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6 | Indiana Mouse | This level proves that a lot of weight on a wobbly bridge is bad. The bridge can snap if enough weight is put on it, such as 20+ mice or an anvil. Do note, that if your pack has reached the cheese safely, it does not yet mean, that you can return, because the mouse with cheese is heavier than the one without.
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7 | Survival | On this level bombs will continue to fall at the center of the platform. The cheese automatically teleports to either the left or right side when one minute remains. The best strategy here is to wait in the middle and headbutt the bombs away until the cheese teleports.
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8 | The Mountain of Death | It is possible to jump over the bombs in this level by jumping towards the left and looping over the bomb, or going underneath and dodging them. It is rather possible (yet not much fair) to use other mice as a meat shield - just don't be the first mouse in the pack.
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9 | Crush | The Shaman can build a ladder, ramp or an N elevator to aid the other mice to get the cheese on the platform.
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10 | Zoo | The Shaman needs to Spirit the mice across the gap to the cheese and back. The Shaman should place an arrow at the edge, and wait until all the mice are there, then place a spirit beneath their feet, preferably a bit behind them to blast them further. Some advanced Shamans have been known to create a bridge below them, then use a cannonball to move their platform over the hole.
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11 | Freefall | A kind Shaman might decide to block off the gap at the bottom of the valley so that no mice fall out. A platform can also be built to aid jumping up for the cheese itself.
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12 | Small Pillar | First, bridge the gap between the peg and the cheese, and then fill the remaining hole. From here, either a ramp system, or a complex elevator solution can be employed. The elevator won't make it by itself, so you have to attach a ramp to one side of the elevator. Trampolines are another popular strategy, though if they're not anchored with the "c" key, they often fall off the side.
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13 | The Hell Bouncer | In theory, mice take their turns using the weight-activated platform to cross, however, due to lag/bugs, mice are known to fall off or through the platform. A more safe method is for the Shaman to build a bridge from the left side to the right side.
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14 | Beware of Bombs | Just avoid the bombs and get to the cheese and back. Making a mad dash on this level is dangerous but sometimes rewarding.
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15 | Caution! Bridge unstable | Be patient on this one, everyone blindly rushing usually kills the entire group.
A quick rush may be successful on this map, since the plank is partially stabilized. The Shaman should place an anvil on the left side of the plank so that it won't fall to the right.
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16 | Stairs | If a ladder or ramp etc. is built, the Shaman should take care not to block the mousehole, so that it will be possible to return the cheese. Otherwise, the Shaman can try to destroy the ladders using a Down Drag ball after all the mice have obtained their cheese.
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17 | Geronimo! | The Shaman should build a ramp (or catapult). An elevator will not get you all the way up without wall jumping.
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18 | Mount cheese | Either patiently wait for the Shaman to build a way across, or Wall Jump up. The Shaman can rotate a Large Box, so that it is rotated like a diamond, then place it in the gaps for the mice to climb across.
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19 | Peak Cheese | Run for the cheese then wait for a Shaman to build a ramp back. The Shaman may or may not decide to block the 2 holes.
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20 | The Bridge Balance | Be patient on this one, everyone blindly rushing usually kills the entire group. An early rush is very likely to kill everyone involved. The Shaman should build another bridge across, or try to stabilize the plank by placing green jointed planks underneath.
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21 | The Cave Cheese | Let the people who have the cheese go out, because you can not clip through other mice on this level.
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22 | Ride a Cheese | The Shaman isn't really needed on this map, because the gaps are easy to jump across, however the Shaman may decide to build a bridge. Most of the time, the Shaman will make a bridge.
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23 | Ride a Cheese 2 | Try to be patient, and take turns, otherwise everyone will end up dead.
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24 | The Palace of Cheese | Either Wall Jump to try to get 1st place, or wait until the Shaman builds objects to weigh the small platform down. The Shaman can also build an N elevator on the platform, which for some reason can open the gate.
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25 | Balloons' World | The only thing the Shaman can build is an exploding ball which launches the mice, and is relatively unreliable. For maximum results, try to keep the ball underneath yourself. You can also try to Wall Jump up the wall for the cheese.
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26 | Which is True? | Harder than it looks, a lot of the floor under the cheese is fake. Either wait for the Shaman to build over the fake holes, or fall down, grab the cheese, and perform a midair jump onto the mouse hole platform. Another method is to wait for some of mice to jump down, then see which cheese have floors and which don't.
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27 | Mouse Trap | This simple looking puzzle is in fact a trap. Two holes on either side of the map are invisible until you fall to your death. The Shaman should try to stick a world anchored plank over them once they figure out where they are.
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28 | Rain of bombs | Get the cheese and get back avoiding the bombs. Shamans can help by building a series of see through large crates, this makes a bomb proof corridor for the mice to run through.
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29 | Scramble Bombs | Get the cheese and get back avoiding the bombs. Shamans can help by building a series of see through large crates, this makes a bomb proof corridor for the mice to run through. This is an exact replica of 28 except that mice do not overlap.
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30 | Picnic Unstable | Remember, keeping the platform balanced is important.
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31 | In a Cage! | If the box is not broken, this map is straight forward. Otherwise, push the box to the cheese and then over to the hole. This may require Shaman intervention in the form of a small ramp or spirit.
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32 | By car | Wait for the Shaman to build a bridge then push your cart across. If possible, try to escape from the cart.
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33 | Hell anvils | Wall jump over the anvils, or wait for the Shaman or a ball to knock it over. Avoid the exploding balls.
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34 | Bottling | Let mice who have the cheese get out of the hole, you can not clip through the other mice in this level. The Shaman can cannonball mice towards the cheese. It will not only pack the mice, so more of them will get cheese, but also it helps mice get out of the bottle as the ball rolls away. Another useful building is the "mice-flap" which allows mice in but not out, unless you use a right arrow ball to blow them all out at once.
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35 | The Balance | Balance is important, make sure the platform doesn't tip.
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36 | Pool ball | A popular technique for this map is using invisible (press space) anvils to knock the balls out to get the cheese in the bottom center. Invisible arrows (usually down) and spirits can also be used.
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37 | The Imbalance | Rock the platform back and forth to get cheese, or wait for Shaman to stabilize and build a path or spirit you to the cheese
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38 | The Lunar stampede | This level features low gravity and as a result, the cheese can be easily retrieved by any group of at least 3 mice. It is also possible to get the cheese with only 2 mice, but both mice must have perfect timing to jump off of each other at the peak of their jumps. It is also possible to just wait for the Shaman to build a ramp or simply use a trampoline.
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39 | Storm | This level has wind threatening to blow you off the map. The most reliable way of solving this map is to ghost a small plank and world anchor it on top of the floor, and then attach a trampoline to it.
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40 | Cheese Saute | Go quickly one mouse at a time, or let the Shaman build a bridge over. Apparently, the platforms are supported by invisible islands, and pros have been known to jump across after the platforms have fallen over. Don't attempt unless you know exactly where the supports are.
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41 | By Car 2 | The Shaman here must quickly block the right side, then usher the mice as far right as possible and build a ramp up to the second level. The Shaman can then build another ramp on the lower level to catch the car as it falls over the edge (since some people can't see past the edge), but smart mice won't need it.
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42 | Roller Coaster | Pendulum -- most of the time, it glitches out and everybody dies. But if everyone pushes to one side, only two or three people fall out. It is like a giant swing - everyone should run right, then left, then right etc. until the box gets to the cheese.
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43 | Symmetry | The fact that the mice do not overlap is what kills most people on this map. The Shaman must immediately bridge the gap to the cheese, but it must be done in a way that doesn't block the cheese. This can either be done with a short plank for only one side, or a ghost long plank and two short planks below it.
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44 | Platform Cheese | After the Shamans battle each other with Spirit from across the map for the right to get the mice to their hole, the Shaman who won builds a bridge to save the patiently waiting mice. Daring people can try to Wall Jump across, but it is tricky and requires a mid air jump to reach the wall.
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45 | Precipice | In this, the mice simply wait for one of the Shaman to finish a bridge. Adept wall jumpers may be able to finish the level without a Shaman.
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46 | Absolute void | Let the Shaman build a bridge. Note that Shaman spawn in front of their opponent's hole.
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47 | The right Fromagère | This is a Shaman fight; all the Shaman has to do is build a ramp to their hole.
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48 | Cube Cheese | This is the same as 47, except that now there is only a small platform for the cheese. Shamans should still build a ramp, it's just more difficult in this case.
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49 | Downhill Cheese | Shaman fight. Mice just have to get cheese and go into a hole. Although if both Shamans choose to have a hardcore battle, avoid the cannon balls that will fly across the map.
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50 | All Down! | Mice must drop down to cheese and climb a ramp back up to a hole that a Shaman must build.
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51 | Waiting Cheese | In this, the Shamans fight each other and the mice simply wait until one of them (hopefully) builds a bridge. It is important to note that it is possible to build a bridge for the mice from the lower ledge, without actually having to go all the way to the bottom. This is crucial for pink, who would otherwise have to use a bridge to blue to get to the middle.
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52 | The Pillars | Shaman must use a ramp or spirit mice up to their hole.
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53 | Leap of Faith | The Shamans must make a ramp up to the cheese. It is also possible to perform a midair jump and Wall Jump up the edges of the middle platform to get to the holes, but this is highly unreliable, and even the most experienced mice have been known to fall.
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54 | Tall Story 1 | Run to the cheese by jumping to each raised platform. Left/right controls are reversed as this map is rotated 180 degrees.
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55 | Tall Story 2 | Run to the cheese, but avoid the holes. Left/right controls are reversed as this map is rotated 180 degrees.
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56 | The Cave | It is important to pay attention when the map changes because of maps like this. You spawn over a pit, and have to mid air jump to (preferably the right) lower platform. The Shaman should try to plug up the gap as quickly as possible to let everyone go across and avoid mice falling to their death. Another way is to simply gather the cheese, and stand on someone to gain hight to make the jump across.
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57 | Trampoline Upside Down | Bounce on the trampolines to get the cheese, and go back. Be careful not to land on the corner of a trampoline, as this will propel you off the map in some cases.
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58 | Trampoline Madness | The Shaman has little or no power over these trampolines. They can try to make anchored planks under the trampolines to prevent them rotating, but it is difficult since the Shaman is bouncing on the trampolines too.
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59 | Cheese Joined the Hole | This cheese teleports to a random location each time a mouse gets to it. The cheese can't teleport too high for the mice to reach it.
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60 | Cheese Joker | This cheese will run away from you. One mouse has to take the bait.
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61 | Mouse Trap! | A fake cheese is shown in the corner; At 1:48,a cage will appear over the cheese and trap the mice inside it.The Shaman will usually either help the mice, or cannon them away.
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62 | Anvil God | In this map the snake like contraption (Anvil Snake) is made of anvils but not constructed by a Shaman. The Anvil Snake is part of the map. The strategy most people use here is a blind rush. It is possible to destroy it by spamming spirits.
There have been instances where the Anvil God will double itself, and sometimes fly apart.
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63 | Expiration | Jam the spinning plank with invisible items, use a trampoline, or rush blindly across. The most reliable way to stop the spinning plank is a solid (yellow) joint on the end of a large board attached to the middle of the spinning board.
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64 | Vent | Jam the spinning plank with invisible items, use a trampoline, or rush blindly across. The most reliable way to stop the spinning plank is a solid (yellow) joint on the end of a large board attached to the middle of the spinning board.
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65 | Suction Pipe | Jam the spinning plank with invisible items, use a trampoline, or rush blindly across. The most reliable way to stop the spinning plank is a solid (yellow) joint on the end of a large board attached to the middle of the spinning board. Another method is to go around the fan by placing trampolines on both sides. It isn't possible to moonwalk or slide under the fan.
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66 | Plate Crazy in the Vacuum | The Shaman will need to build a bridge over the spinning plank to let the players get to the cheese. This will eliminate the threat of falling and the threat of the spinning plank.
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67 | Small Pillars | Bridging the gaps between the pillars is a quick and easy way to make it so players can get across. Experienced players should be able to take this on easily without a Shaman, so long as they can Wall Jump, or if they can Air Jump.
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68 | The Funnel | The Shaman can attach a trampoline to a stable object in order to jump to the hole, or create an aircraft up to the hole.
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69 | Egyptian Pyramids | Simple map with an opening that can be used to shoot mice out like a cannon. The simple solution is to fill the opening with exploding balls to launch mice. Adept players can reach the cheese from the right via Wall Jump.
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70 | Trampoline World | Enclosed map with bouncy ground and walls. Easiest way is to avoid those bumps in the ground, just keep bouncing in the clear areas and get whatever cheese. Some mice also like to continue bouncing to reach hectic speeds.
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71 | Small Ice Pillars | Exact replica of the map 67, only the pillars in the middle are made of blue wood (Ice). Because the pillars are made of ice, wall jumping is not possible, but with an Air jump it is possible to complete the level without the Shaman.
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72 | Beautiful Glaciers | The Shaman has two options here, to create a trampoline or use planks to cross this map. If you choose to use planks, the Shaman will want to create a global anchored large plank in between the first gap, and connect this with a diagonal, object anchored long plank towards the first blue pillar. Then create the inverse of this method on the other side.
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73 | Unstable Icebergs | This is an ice version of map 40. The first and third blocks sinks by itself so reckless running leads to death. Daring players can also jump the invisible platforms to get to the cheese. The Shaman will want to create a bridge connecting both sides in order to get the cheese.
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74 | In the Mud | Players can wall jump this in slow-motion. Shamans can bridge the gap between the wall and the floor. This is a great map to practice Wall jumping.
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75 | Dominoes | The "dominoes" will fall over and lemmings will try to jump on them to reach the top, which is nearly impossible. One common solution is the traditional bridge. Shamans can also spawn boxes, as there is a large platform underneath the level.
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76 | The Iceberg | The ice block here is actually the exact same dimensions as the one in 77, meaning if you cannonball the top of it, it'll fall over.
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77 | Draggable Ice | A map where one mouse has to jump to the ground and push all the other mice to the cheese. Another mouse will have to push the block back to the hole. A popular solution is the fall off the edge, switch direction to push the block, and air jump back on top of the block. All of this has to be done very quickly or else you will fall. You can also influence the direction of the block by having every mouse run to the direction you want to go, but method is seldom used.
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78 | The Sliding Scale | The long ice plank will soon slide off as mice quickly try to get their cheese. The only thing one can do is conform as there is no Shaman to help.
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79 | Fatal Trampoline | A map where you will be sent flying high into the air, and usually off the map, if you come in contact with the red part of the floor. The Shaman should build a bridge going high over to prevent it from touching at all. Again, you may consider airjumping to prevent being killed by the platform if you cross it without a bridge.
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80 | Hurdles | The most ideal way to solve this map is to spawn anvils right next to the blocks. Adept players can jump immediately after bouncing to avoid getting thrown off the map, however, death most commonly appears when the mice go too high.
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81 | Soaring | This is the map where the gravity reverses itself. The Shaman has to build sturdy platforms above the mice or else they will be killed. However, a way to survive is to cling to the side of the stage by running into it to avoid soaring upwards. Gravity will once again apply normally at 1:30 or after the Shaman has died.
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82 | Rise | Mice are paired up and connected together with a string. Your partner's name will appear in green. The Shaman will have to build something to get across the gap, typically a bridge. It is also possible but very difficult for partners to work together and wall jump to get the cheese.
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83 | Jump! Partner! | Mice are paired up and connected together with a string. Your partner's name will appear in green. The Shaman can build bridges over the gaps. Partners who are working together can run next to each other and time jumps to get over the gaps. Partners will need to run with each other and jump at the same time.
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84 | Fatal Trampoline 2 | Mice are paired up and connected together with a string. Your partner's name will appear in green. Similar to map 79, except the red wood is raised. The Shaman will have to build a bridge over the red wood. Be careful, platforms that touch the red wood will fly away and destabilize any bridge being built. Partners that jump on to the red wood will typically kill themselves and their partners unless they use airjumping to stop themselves. Some partners may be able to work together by getting into the air and moving above the red wood by using the string to jump.
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85 | Bouncy area | Mice are paired up and connected together with a string. Your partner's name will appear in green. There is a rubber floor that mice have to walk over. Partners must stay close together while jumping across or they may end up flying off the map.
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86 | Pogo Stick | Exact replica of map 67, only the pillars in the middle are made of purple wood (rubber). Because the pillars are made of rubber, Wall Jumping is not possible. Mice may wait for the Shaman to build a bridge, but it is possible to complete the level without the Shaman.
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87 | Partnership | Mice are paired up and connected together with a string. Your partner's name will appear in green. One mouse must run across the top of the platform while the other hangs beneath it to get the cheese. Then the partners must switch positions. Partners are known to troll on this level. Be careful if you have a cheese as the hole is directly above the cheese and your partner will fall.
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88 | Trust | Mice are paired up and connected together with a string. Your partner's name will appear in green. One mouse must stay on top of the platform and hold his or her partner who is hanging off the edge getting cheese. Then the partners must switch positions. It is possible for mice without a partner to get the cheese by Airjumping.
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89 | Misdirection | Mice are paired up and connected together with a string. Your partner's name will appear in green. On this level the cheese and door are switched. The mice must stand by the hole to receive their cheese and then run back to the cheese to enter the hole.
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90 | Over your head | The cheese is located high above the player's heads. The Shaman must build an airship so that the mice may reach the cheese. A systems of ramps/elevators is also possible, but could be very complicated.
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91 | Ladder to heaven | The Shaman will have to build a bridge to the cheese or an aircraft (not recommended, as it will most likely become unstable and kill mice). It could also be possible to build a flat bridge and put a trampoline at the end.
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92 | Avalanche | Shaman must use a left cannon to push the ice block off the map. In a few cases, the mice may push the block off screen by themselves.
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93 | Cliff | The Shaman must build a platform to get over a cliff and a bridge to reach the cheese and the hole. The mice can get to the cheese and hole early by running off the cliff and using a midair jump to get from the cheese to the hole. Portals can also be used to get past the cliff.
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94 | Portals | This map requires the Shaman to place a portal in the left cage, and another in the right cage with the cheese. Then the Shaman must place the first portal that was in the left cage, into the middle cage with the hole so mice can finish the level.
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95 | Balloon Ride | Mice must navigate the aircraft so it floats up to the cheese. Then either the Shaman can put weight on the ship to make it fall into a hole, or the ship can fly too far up so the balloons break and the ship falls over the hole. The safest technique is to summon one ghost anvil before you reach the cheese. This way the blimp will rise slowly, making it easier to summon other objects once you reach the cheese. This level is frequently affected by lag, which tends to glitch the aircraft.
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96 | Balloon me | Shaman must lift the mice one by one with balloons through the hole on the platform. Mice must stand still or the connection to the balloon will be severed. The hole is otherwise unreachable by other means.
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97 | The Maze | Very experienced players may be able to wall-jump their way up to the cheese. The Shaman can build a bridge across the gap or have everybody jump over it. It may be possible to create a small elevator to get the mice up. It is recommended, though, that either balloons or ramps are used.
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98 | Upside Down Cone | The cheese is located under a board, mice can easily reach it by air-jumping. The problem is getting back to the hole: it is the Shaman's job to guide the mice back up. Both sides are accessible, but the left is recommended.
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99 | Six Places, One Cheese | Adept wall-jumpers may be able to go down each pit before they find the cheese. Otherwise it is a good idea to send one mouse down and have them tell you where the cheese is located, and then have the rest get it. Be careful not to fall off thinking it is a different level, many lemmings may do this.
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100 | Pitfall | Features two logs balanced on planks which will tip over. The mice must avoid all running toward the cheese or else the logs will slide off. The Shaman can either place anvils in the center of the planks or stabilize it with a b anchor plank. If the planks slide off, the Shaman can create either a bridge, or spirit the mice across the gap.
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101 | Cheese pedestal | Simply build a bridge/ramp up to the cheese using Conjuration.
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102 | Up to the cheese | Variation of Map101. Simply build a bridge/ramp up to the cheese using Conjuration. Some Shamans like to challenge mice by making a wall jump.
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103 | Up and down | Variation of Map101. Simply build a bridge/ramp up to the cheese using Conjuration.
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104 | Down with Cheese | Variation of Map101. Simply build a bridge/ramp down to the cheese using Conjuration.
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105 | The Ice between us | Variation of Map101. Simply build a bridge/ramp under the wall, then back up to the cheese using Conjuration.
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106 | Overhead Cheese | Variation of Map101. Simply build a bridge/ramp round the platform to the cheese using Conjuration.
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107 | Cheese Building | Variation of Map101. Simply build a bridge/ramp down to the cheese using Conjuration.
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108 | Cheese robber! | The Shaman starts off with the cheese. All mice must chase the Shaman, and the first ten mice to touch the Shaman get the cheese. After all the cheese has been taken from the Shaman, she is killed.
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109 | You stole the cheese! | A random mouse (not the Shaman) starts off with the cheese. All mice must chase her, and the first ten mice who touches her get the cheese.
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110 | Tight Walking | The Shaman starts off with the cheese. All mice must chase the Shaman, and the first ten mice to touch the Shaman get the cheese. After all the cheese has been taken from the Shaman, she is killed.
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111 | You Got Nowhere to Run! | The Shaman starts off with the cheese. All mice must chase the Shaman, and the first ten mice to touch the Shaman get the cheese. After all the cheese has been taken from the Shaman, she is killed.
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112 | Unstable Thieving | The Shaman starts off with the cheese. All mice must chase the Shaman, and the first ten mice to touch the Shaman get the cheese. After all the cheese has been taken from the Shaman, she is killed.
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113 | He's Going to Jump! | The Shaman starts off with the cheese. All mice must chase the Shaman, and the first ten mice to touch the Shaman get the cheese. After all the cheese has been taken from the Shaman, she is killed.
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114 | Free-Runner Thief | The Shaman starts off with the cheese. All mice must chase the Shaman, and the first ten mice to touch the Shaman get the cheese. After all the cheese has been taken from the Shaman, she is killed.
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115 | Map115 | .
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116 | Cheese Under Bridge | Both the Shaman and mice start at the left platform. The shaman must add weight to the bridge in order for the mice to get to the cheese, though the Shaman must be careful not to break the bridge at the same time, by either being careful with what weight is added, or building under the bridge preparedly.
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117 | Cheese Bombing | The bombs will spawn at the top of the mountain and fall. You can try to get hit by a bomb and get the cheese via Air Jump or wait for the shaman.
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118 | Bombercheese | The bombs will spawn all over the map just like it happens on Map14. You can wait for the shaman or get hit just below a bomb and then be launched to get the cheese.
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119 | The Ghost Hole | Weight needs to be applied on the small platform to make it lower and rise the big wood. Shaman will ned to place some planks over the ghost ground for mcie to walk over it. Mice can also get the cheese and then Wall Jump back to the left hole.
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120 | Cheese Bombing (plane) | the same as of Map117. However, the ground is now plane.
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121 | Ghost Balance (low) | Balance is important, after getting the cheese, run to the other side and then Wall Jump. You can also wait for shaman's help.
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122 | Balance Sheet | Try to balance it enough, or let the Shaman put a small red plank underneath it to anchor it. It is the original version of Map1
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123 | Caution! Bridge Unstable (Version 2) | Be patient on this one, everyone blindly rushing usually kills the entire group.
A quick rush may be successful on this map, since the plank is partially stabilized. It is the original version of Map15.
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124 | Ghost Balance | It is the same as the Map35, however, there is no shaman there. So, be even more careful.
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125 | The Ghost Imbalance | It is the same as the Map37, however, there is no shaman there. So, be even more careful.
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126 | Ghost Slide | When mice fall down, the bridge will be destructed and only a few planks will remain. The pillars that hold the bridge are ghosted.
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127 | Dominoes Bridge | The same as Map126. However, the pillars are not ghosted.
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128 | Map128 | This is the first map to feature water. Just float to the other side, collect the cheese and float back.
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129 | Map129 | The second map to feature water. The cheese is now underwater.
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130 | Map130 | A level featuring water, the cheese is now above the water.
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131 | Map131 | A level featuring water, the cheese is underwater, encased in ice.
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132 | Map132 | It is the same as Map36, however the balls have been replaced with water. Assist the mice out the water using spirits or a small ramp.
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133 | Map133 | A level featuring water. The cheese is above a shallow pool of water. Simply build a ramp, or spirit, but be careful as mice may drown as they descend with cheese.
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134 | Map134 | A level with the mouse hole elevated and the cheese in the water.
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136 | Map136 |
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137 | Map137 |
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138 | Map138 |
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139 | Map139 |
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140 | Map140 |
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200 | Basics | This one is the first map which features Mouse Transformation. Mice can transform into several Shaman Items, futhermore there is no shaman. To solve this map, two large planks needs to be put with their centers at the inner wooden corners. To stabilize the construction, anvils can be put onto the planks.
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201 | Obstacle | As this map features Mouse Transformation, there is no shaman on the map. Instead, each mouse can transform into a Shaman Item itsself. This map consists of simple wooden ground and a large block of ice in the middle of it. The mice need to stack two large boxes one over the other at each side of the ice block to make the remaining mice be able to walljump over the blockade.
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202 | Mouse Tower | This map features Mouse Transformation, so mice can turn into several Shaman Items and there is no shaman. On this map, the cheese is raised and can only be reached by stacking two large boxes one over the other directly under the cheese.
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203 | Asymmetry | Since this map features Mouse Transformation, mice can turn into Shaman Items and there is no shaman. There are two wooden platforms on the right and on the left of the map. In between them, there is a big gap, inside which there is a small piece of ghosted wood. To solve this map, two mice should transform into long planks to cover the gap. The ghosted piece of wood has to be used as a support. Furthermore, anvils can be put on the ends of the planks to stabilize them.
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204 | Extensions | On this map, Mouse Transformation is featured, so mice can transform into Shaman Items, futhermore there is no shaman. The simplest way to solve this map is to put a long plank over the center of each platform to extend them. Thus mice can easily jump from one platform to the other and finally bring the cheese into the hole.
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205 | Mouse Bridge | This map features Mouse Transformation, so mice can turn into several Shaman Items and there is no shaman. On the left of the map, there is a platform with the hole where the mice spawn. The cheese is located at another platform on the right of the map. Between the two platforms are some small ghosted pieces on wood. To solve this map, some mice should turn into large planks and cover the gaps between the ghosted wood, so that the normal mice can walk over them.
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206 | Ascent | Map206 features Mouse Transformation, which means that mice can transform into several Shaman Items; there is no shaman. Once all the mice have reached the raised wooden platform, one mouse needs to transform into a long plank with its left end being flush with the platform's left end. Now put an anvil onto the left of the plank to stabilize the construction and prevent mice from falling off.
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207 | Fluctuation | As this map features Mouse Transformation, mice can transform into Shaman Items; there is no shaman. On this map, long planks and anvils should be used to reach the cheese. This is one of the hardest transformation map.
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208 | Groundwork | This map features Mouse Transformation, so mice can transform into several Shaman Items and there is no shaman. To solve the map, mice need to transform into long planks while they jump towards the ghosted pieces of wood. This way the gap is covered. The rest of the map can be done without turning into an object.
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209 | Independence | Although this map features Mouse Transformation (= No shaman, mice can transform into Shaman Items), it can be done completely without a single transformation. Everything that needs to be done is to bounce the trampoline ground, reach the raised platform and walljump the wood in order to reach the cheese. The much more common, easier and faster way to solve this map is to put a large box next to the small pillar, thus mice only need to walljump until they reach the cheese.
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210 | Challenge | As this map features Mouse Transformation, mice can turn into Shaman Items; there is no shaman. A good but difficult way to solve this map is to build a stack of large boxes directly under the cheese. But watch out: The boxes might fall over or some mice won't be able to walljump them!
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444 | Map444 | This is the Totem editor map. It can be accessed by clicking the shaman feather above the rules.
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555 | Map555 | Carnaval de Rio map. Map555 was removed on February 28th, 2012.
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560 | Map560 | The map for the Christmas 2012 map
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666 | Witchcraft And Cheesery ! | Special Halloween level, now unavailable.
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777 | Map777 | Special fishing level. Now unavailable.
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800 | Map800 | Christmas 2011 map
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801 | Atelier 801 | A level that tests the new NPC's, Papaille, and Elise.
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850 | Map850 | Part of the riddle for the April Fool's Day 2012 event
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851 | Map851 | Part of the riddle for the April Fool's Day 2012 event
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852 | Map852 | Part of the riddle for the April Fool's Day 2012 event
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853 | Map853 | Part of the riddle for the April Fool's Day 2012 event
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900 | Tutorial | When you first create an account or log in as a guest, you will come across the tutorial.
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? | Noël | 2014 Christmas Event map to earn presents
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