Cheese is the ultimate objective on most maps, with some modules being an exception.
The objective of most maps is to fetch the cheese and bring it back to the hole.
For each you bring cheese back to the hole, you obtain one cheese currency. Bringing cheese back to the hole also increases the score you have for the room, based on how you placed (1st, 2nd, 3rd, etc...), or if you died.
When a player brings the cheese to the hole, "Cheeeeeese *-* (XX.XXs)" appears in the chat to the player, the "X"s being the timestamp of when you entered the hole with the cheese.
When you die, it says "No cheese for you! ^_^".
- ↑ This also happens when you used /mort while AFKing.
- ↑ This happens when you don't bring the cheese back to the hole, unless you die.
By bringing cheese to the hole, you obtain cheese as a currency in the shop, as well as increasing the "Gathered cheese" stat on your profile. Cheese currency is used to create a tribe, create maps in the Map Editor, and purchase apparel items and Shaman items in the shop, while the "Gathered cheese" stat unlocks titles.
Note that when you buy items with shop cheese, it does not subtract from the number of cheese gathered on your profile.
Currency can also be traded by using Cheese Coins (cc). Cheese Coins are a consumable that adds cheese currency to your shop when consumed. They are tradable before they are used, and can be obtained in events, by completing daily quests, or purchased from village rooms using shaman, racing, bootcamp, survivor, or adventure ticket coins.
- It is possible to obtain cheese via promotions (such as the "/facebook" chat command or confirming your e-mail in game), but this is only for shop cheese—it does not increase the "Cheese Gathered" stat on your profile.
- The cheese's size can be increased by allocating skill points into the appropriately named Big Cheese skill.